Board Thread:General Discussion/@comment-35126423-20180509205948/@comment-29727671-20191015221226

Sorry for the delay. I've spend quite a lot more time than I should have trying to fix some problems I had with old code, remnant from the time when the game was 2D. I hesitated dealing with it for a while and that ended up kinda demotivating. Without proper layouts there were some weird offsets with card positioning (mainly in hand), but in the end I decided to scrap that shit and use a more simplified approach; that in itself caused some other minor problems but I managed to fix them quickly. Hopefully that doesn't come back later to bite me in the ass, but it looks fine for now.

In the meantime I continued developing the gameplay, however most of that progress was background work so I don't have much to show yet. Good news is that the core is almost complete, with phase control working, I might actually start coding some cards next week, finally! I'm getting into the more interesting and "visible" parts, which is pretty exciting, if everything goes well I could start posting more regular updates showing stuff. I was thinking of making a video sometime in the future but my laptop is too potato to record stable fps, I'd need some help from a friend with that..

Well, obviously I'm already way past my desired schedule. The prognosis for a working gameplay by the end of the year still seems realistic though, but a proper release will require some more time, although I'm willing to make a compromise with some documentation and code structure if it means I can push the public beta faster.

A little concern I have is the addition of the new zone, I'm still waiting for more information about it, but seeing how the space on the field is already pretty tight, zooming out even more might not look very good.

PS: So around 19th of September, WEBXOSS came back for 2-3 days, I even managed to find some Japanese chan posts discussing it... aaand it died again .. well, that was something ....