User blog comment:Misaka 10032/Remember Deck/@comment-25090143-20141221193436/@comment-42.61.158.144-20141224035257

I see your point, hence that is why ACG is there to make sure opponent doesnt replace his units so that opponent SIGNI remains frozen and cant attack. Freezing can be played as a game staller and by resting Remember banshes a frozen SIGNI. As I encountered situations where my opponent has so many guards in their hand, it is pointless to attack wif the LRIG, using Remember's skill is not a bad option. With an open SIGNI zone, your SIGNI would be able to crush opponent life cloth unless they use their ARTS. Basically, my ideal playstyle for this deck is to maintain walls n freeze SIGNI constantly to drag game n banishing to make a hole or two if the opportunity arises to deal damage. This way, it will slowly kill off the opponent's cloth and maybe burn their ARTS in the process. For game ender, Lock You is there to make sure opponent is not able to cast that many ARTS to defend himself, though if u use xeno multiple n Remember skill for offence, two holes are created