User blog comment:CFDrewbert/WX-08 Pulls/@comment-25090143-20150924123842

You play Aztec but no other AW? That's weird :/

Well I play Myuu for sometime and I don't really understand your Myuu's, it's like you're going for the early pushes(by seeing you play the lv.2&3 Resona and LR Myuu) but play only a few Get Insect or early recovery card in general which I think it makes deck don't function very well.

I suggest you try to think what variant Myuu you wanna play, control-late, aggressive-early or just mixed of both.

The early one should play more recovery cards since you almost always open up to 3 space every turn pre-4 but sacrifice a lot of card advantage and will make your hand dissapears. My list currently play 4 Get Insect for this variant, I am considering putting 1 out for more Ein=Dagger but I don't really have time to play testing it right now.

The late variant you need 2 spider-chan to make it work. The rest should be defensive ARTs and with TD Myuu for late game eners.

The mixed is the one I play the least but kinda unique(at least that's what I think since it's either 2 spider-chan or 1 spider-chan with other Resonas) what I play was LR Myuu, 2 spider-chan and lv.2 Resona with 2 AS, 4 Get Insect for early game pushes and for late game double spider field.

Quick notes: * The TD Resona isn't good in my opinion especially with LR Myuu.
 * Lv.3 and Lv.4 boxes Myuu art are so good you must play them or I will kill you(jk).