User blog:Solchire/Viability of Umuru 3-Stop

I recently wanted to build Umuru budget, but then I'm wondering if my deck idea was going to be crap tbh.

I plan to shift to Umuru but I don't exactly have enough spare cash for the Level 4. Locals peeps sell it for a bit higher than YYT price (around 1.5x times YYT price). So I started delving into ancient weapons and the viability of Umuru 3-stop.

My LRIG deck would contain the L0-L3 Umuru, 2 copies of Death Colossao, 1 Bloody Slash, 1 Anti-spell, and two other arts slots I can place cards in. Most likely one will be dead splash or any other arts that allow me to send signi from trash to play since I can combo it with Arahabaki to fish out Costaric to kill off a low attacker during my opponent's battle phase, or I can pull out off an Aztec/Cryskull combo if I need to conserve hand.

For my main deck level 3's, My planned workhorses are Costaric and Arahabaki. Basically, constant reanimation works and power drain against my opponents' signi. Kythera is going to be teched in along with Nazca for some vanilla power and destruction.

Level 1 and 2 units would be Texahammer and Cryskull for L1 and Ashoka, Aztec and Delhi for L2 most likely.

The biggest problems I see with this deck would most likely be ener management and hand/field, and since I'm using 3-Stop, I tend to lag behind in late game. I was considering hybrid Black/Green or Black/White to make Inactivity a bit more feasible (I can't use revive flare in this case because it's less feasible. 3-stop problems).

I might also even abandon that entirely and go with Black/Blue, with focus on managing to build up hand and defense.

Any opinions?

P.S. I cannot afford ancient surprise or L4 umuru at the moment. I'm eventually shifting there.