Talk:Hanayo Three, Binding Magic Flame/@comment-16789166-20151116155146/@comment-218.186.72.209-20151118060323

I'm not convinced at all my this combo.

At level 3, you're growing into a different LRIG(which is fine). You can't play Horse-Driving Flame Whip at this stage since the ART makes you skip your grow phase, so you have to do it next turn.

Next turn, you grow to Hanayo-Three, Binding Magic Flame and play Horse-Driving Flame Whip. You can't play Arc Destruct during this turn because you've already played another ART. So you have to do that on your next turn.

At the turn when you could have grown to Hanayo Five, you play Arc Destruct instead.

Now, your opponent can either discard some guards to guard your big Arc Destruct attack, or play an art like Baroque Defense. If you're opting to use Hanayo's ability to disable your opponent from guarding, you also have to play a spell to UP her again. 1 ART + 1 spell = 0 cost Idol Defense.

In the end, you end up removing Diabrides and lv4 SIGNIs with good lifeburst effects from your deck for a chance at playing a really slow combo that's also easily stopped by your opponent.