User blog comment:BlitzerRyuusei/Game Flow As It Relates to Deck Construction/@comment-182.249.242.151-20150110004629

This is a great article packed full of useful information. However, I'm going to disagree somewhat with a couple points:

I certainly agree that you should always hit life cloth every chance you get, but whether to banish chump SIGNI is a really complex problem.

Lancer makes meat shields meaningless, for example, so if your next turn you'll be hitting with lancer, there's no need to banish their chumps.

Or if you've frozen all their SIGNI and they are an aggressive deck. They'll probably trash their own SIGNI, so there's no reason to turn those SIGNI into ener for them.

Or if you are playing control Piruruku. Your level 5 discards their whole hand, so forcing them to replace banished SIGNI before that is meaningless- it just means that they'll have a smaller hand when you make them discard it. So it's better to deny them ener until then and then banish everything in sight AFTER you've trashed their hand at 5.

Also, I don't think level 1s with abilities are necessarily bad. What would be bad would be using those abilities when you have the option to attack life cloth instead.

But if you are first, you can't attack anyway. Or if you need a chump, a chump with an ability is preferable. Ability SIGNI also have good synergy with self banish or sacrifice effects. Basically, power for level 1s isn't very important usually- unless your opponent is Iona with her -2000 or Hanayo sporting cards like Amethyst, so having an ability tacked on is not a bad idea. Just remember that, ability or not, a level 1 SIGNI's main job is to attack open spots or be a meat shield.

But despite my disagreements it's a great article (maybe I'm just hitting the details too strong). Especially your summary at the end is perfect, and would have been a great help to me back when I was starting out.