Talk:Milulun (TCG)/@comment-32296206-20180507045610/@comment-35126423-20180507094135

There really isn't any strong Milulun deck, except maybe Mole who greatly outclasses all her other LRIGs and has good disruption and doesn't suffer from the main issue of her other builds; Ener.

Her cross build is kinda fun, but inefficient it can usually nuke the opponents board every turn by level 4 via Oxygen/Hydrogen, and has good cycling, but tends to refresh repeatedly and ends up with low ener most of the time; although she can gain extra ener it leads to more refreshing so its only a end game option pretty much.

Yocto doesn't tend to deck out, but has the same issue of having low ener and unlike her cross build; she isn't dependent on Hydrogen but lacks the massive cycling of her cross build.

All builds of Milulun have access to easy banishes(due to the LRIG and/or Hydrogen and Aluminium) decent cycling(LRIG and/or Helium and Zirconium) and recovery from the trash(Uranium and Lithium) and due to Lithium and MAGIC HAND shes a Spell toolbox in all of her builds, despite her reliance on her opponent running spells being blamed as her fault, it has more to do with her SIGNI line-up, as the way Milulun is ran anyway(a toolbox) Beryllium wouldn't be ran at higher counts anyway, so the only losers here are Yocto and Silicon(Sodium basically just becomes a level 2 TAP if your opponent is running no spells).

Like Anne, she had little support and ended up having one of her only good cards(Argon, she isn't better than MAGIC HAND, even in the cross build) essentually banned, she hasn't been viable until Unlocked Selector where she got actually useful lower levels, Nihonium and Moscovium whereas before all her good cards were either level 3/4 or a spell, so in a pre Unlocked Selectormeta she isn't particually viable.