User blog:Ra Ra Runi/Mirurun Variants Project

!NOT READY YET IM STILL WORKING ON IT!

This is gonna be an article about Mirurun and the many ways she might be able to work. BlitzerRyuusei made a Mirurun article awhile back when i was asked him how he would/could go about creating a deck for Mirurun (it no longer exists/ i cant find it) I know i cant make a Mirurun article like Blitzer can...but i will try to make this a decent Mirurun article as she is an lrig i can actually main and not get bored with. My experience with Mirurun is sub par but i think i understand her playstyle enough to be able to give at least a basic understanding. Next Selector has revealed maybe about 1/3 of its cards so far and some of them could possibly used for Mirurun

Possible Arts for Mirurun
Big Bang/Late Bloomer- Mirurun can use Plant SIGNI and by using them she can generate alot of Ener so Big Bang can be used to clear the field for Mirurun. (Sakura, Natural Plant for example)

Ancient Surprise- Every deck can most likely run this card for the obvious Aztec combo

Don't Move- 1 more Blue Ener cost but able to be used at any time

Body and Soul- Mirurun could use a little "survivability"

Cross Scramble- a newer card that should work well with Mirurun Union but needs tested.

Chemical Flash- a card from Spec Selector Akira Aoi that should be more useable if they add more Atom SIGNI in Next Selector. (can be used already but not the best to use)

Welcome Draw- works in conjunction with Chemical Flash and can be used early on to get guards and trash Atom SIGNI towards Chemical Flash

Don't Escape- i dont particularly like this card  for Mirurun but it works if you have 2 or less Life Cloth

Over and Over Again- Mirurun (if using Plant SIGNI) generates a ton of ener so this works alright.

Seen in Mirurun decks from WIXOSS Party
Mind Mines- for the love of god do not use this or Fortune Five

Draw Two- I cannot understand why this was used by a Mirurun deck....

Ayabon, Hang Grenade- I was confused when i first saw them on the field but if you are growing to Mirurun Tico it can be good to use i guess.

Blue (Atom SIGNI)
Neon, Natural Source Princess- Every spell you use gains your Atom SIGNI gain +2000 and your opponents spells increase by 1c

Uranium, Natural Source- Cant attack but does bring back Atom SIGNI from the trash so you can somewhat avoid a Refresh

Argon, Natural Source- On play brings back a spell from trash with a cost of 0

Radon, Natural Source- A vanilla SIGNI with 15000 power

Green (Plant SIGNI)
Sakura, Natural Plant- Every time one of your SIGNI is downed ener charge

Kayappa, Natural Plant- send to trash at end of opponents turn for Ener charge 2 and an amazing artwork

Links to Wixoss Party Mirurun Videos
If you can find any videos of a Wixoss Party that show a Mirurun deck let me know so i can add links here.

Closing Remarks
Mirurun isnt that hard to work with but its hard to decide how to combine her SIGNI such as Argon has several options of which spell she brings back from trash you can go for either draw advantage or ener advantage or Banishing with One Throw.

If you know the types of cards many of the lrigs have that have 0 cost but allow you to banish one of your signi for an effect (CRYSTAL SEAL/Get Index) Mirurun could really use one of these as she can use Argon to bring them back continously so thats another possibility if Mirurun ever does get her own variant of those cards.