User blog comment:Misaka 10032/Remember Deck/@comment-25090143-20141221193436

Is Idol Defense available? If yes you might want to play it.

I suggest you play Fracturing Lust and one more Lock You to do the magic combo, "NO ARTS FOR YOU SO PLEASE JUST DIE". By using a F.Lust and 2 love you for a guarantee kill(except you got slap by Arc Aura's LB) is the Ultimate End-Game that my Locals made up. Not to mention Fracturing Lust kills Ener in general.

I do not prefer Anti-Spell as the current meta there is only 2-3 spells you need to be careful off; Which when if it really comes down to them, you can't really do anything even you have that "one" Anti-spell. This is just my opinion though. I am also the one who thinks putting Anti-Spell in every deck, thinking that it might came in clush and eventually found out later that it doesn't.
 * Violence Splash
 * Lost Technology
 * Fracturing Lust
 * F.Lust is a different story. The time you would like to Anti-Spell is only when you play any Big Bang decks or LT Umuru in general to keep your Eners for making plays which Remember doesn't really care that much compare to others I just said. I just saw you said you're having Ener problems, but I don't know. I still don't think it is worth running.

Someone in my locals say you should run as much of white cards if possible(in the means of not making the deck not function properly), for example playing white Vanillas or Round, Small Shield(and her kind) instead of blue vanillas.

About the the win/lose ratio you have got, to be very honest, I think as a deck with current card pools, freezing is not that good of the mechanics. Eventually Remember's deck is based on Freezing. Freezing has one big of an issue, if you freeze something it eventually stays on the field. If you want something to die you usually attack it instead so why brother freezing it? Even if some may say that you makes your opponent go minus by needing to trash their own SIGNI to get rid of our SIGNI, but sometimes the player that got freeze can just wait the turn out. Since Remember have no strong End-Game potential but do more of poking damages, they have a lot if turns to try and draw their cards.
 * This is just my opinion though.
 * For TL;DR, freezing isn't a paid off mechanics.

For freezing timing i don't know. I've never found freezing that much of a deal comparing to trashing. I can only say that freezing is VERY GOOD only if you want to control your opponent's Ener for following reasons; Thats all I can think of.
 * You don't want them to grow. Your opponents currently have 0 Ener and is going to grow a level 4 next turn. He have ø hand somehow and have full board SIGNI. Assuming you Freeze everything and use your LRIG to attack, your opponent doesn't get LB[Ener Charge], that would make your opponent in a very bad spot.
 * Some of the deck can't really replace SIGNIs that often. Example is red decks. Freezing and give a Diabride, Nature Pyroxene late game(if you somehow survive) while having Code Art ACG on the field might gives you more chance in surviving than just banishing or trashing her.
 * Troll people who use cards like Code Anti Kythera