Board Thread:General Discussion/@comment-35126423-20180509205948/@comment-29727671-20191016174541

My idea for beats was to put them upwards on the edge of the Key zone, but haven't tried actually doing it, as I was having different iterations in mind and still haven't decided on anything concrete, I'd need to experiment.

Putting them under the key would involve a lot of lifting every time a beat gets added, which would turn annoying pretty fast. One of the ideas I had involved making the actual cards smaller so to not cover a lot of space. Maybe put them somewhere between the key/LRIG deck, or put them standing upwards somewhere else around on the edge. For aesthetic purposes, I was thinking of adding some notes on them, maybe to better differentiate between the levels somehow, but if their size doesn't change, it's already easily visible from the top. It's not a problem to rotate or resize them if needed, at least 3D gives that freedom. (Also had an idea for playing note sounds when a beat gets added, maybe play some wixoss theme from the ost) There's some more space around the field (esp. ener zone) but I'd like to keep some of it for UI controls, but I don't think beats would look good outside the field anyway.