User blog comment:Sandy Sagebrush/Sandra's Builds/@comment-24506549-20161015192051/@comment-11256698-20161017015938

Imo its a must to have a lot of level 1 valors if possible because the l2 requires l1 and below to rise and l3 requires l2 and below, if you'd max out sanzo while messing with youe l1's, you have a possibility of getting a turn where you can't call anything or not able to fill the field.

This is usually how the ril game turns out.

At level 1 you call a perry and some random level 1, hit their open slot and perry banoshes a 1k below signi dealing 1 more additional damage.

At level 2 you call out nohime and if possible another perry to poke another hole, try not to rise yet as this part gets messy.

Your opponent attacks and you'd use finishing touches calling out an alexand and rising it on either nohime or perry, finishing touches banishes all 8k and below signi, which is all the opponent's signi during their turn 2-3.

You finally made it to Level 3, you start rising for akechi or another alexand for double protection then, call down a bors, bors skill grants double crush to akechi or alexand kill the bors for something else and you've got 4 instant cloth crush while the alexands protect the signi with double crush.

Turn 4 is where you finally play depending on how it winds up.