Code Anti Vimana/Rulings


 * When a SIGNI with less power than Code Anti Vimana Assassin attacks while it is in the same column as Vimana, Vimana's [Continuous] ability still triggers and banishes the SIGNI. No Life Cloth is crashed.
 * When Seiryu, Phantom Beast attacks while Code Anti Vimana has 16000 or more power, Seiryu's ability triggers first, since Seiryu's player is the turn player. If the player chooses to banish Vimana through Seiryu's effect, Vimana's [Constant] ability will not resolve. (If the player chooses to banish a SIGNI other than Vimana, Vimana's [Constant] ability will still resolve.)
 * The power reduction from Vimana's [Start-Up] effect does not end at the end of the turn.