Thread:Quackciel/@comment-25987603-20150116114613/@comment-25090143-20150116124558

Quackciel wrote: About ARTs currently I'm Playing Self-explanatory I guess, I use it mostly for defensive purpose. Ancient Surprise is a play maker card, it kills Ulith's black desire and others who tech Ancient Surprise-Aztec sometimes too. Sometimes it can ruin some play like against Tama when they desperately trying to gain advantage by using Get Index. That one Ener always come in clush, trust me. (Or don't :P) Some people doesn't expect Umuru to run Idol since she lacks ener. You can use that to your advantage sometimes. Other than that she usually sits there and do nothing or maybe pressuring opponent to play less explosive if they're over thinking whether you play Idol or not. I once play Rabiel as to generate Idol into offensive tool but it didn't go well. (Always, always in my Life Cloth....)
 * Dead Splash
 * Dead Splash(will replace with Ancient Surprise soon)
 * Bloody Slash
 * Charging
 * Idol Defense

A few ARTs you should considering:
 * Grave Night, quite underrate card. You can use this card to make your trash pool synthesize with the current game you're playing with cards like Arahabaki to get back cards like Marsface can be huge sometimes(I play only 1 Marsface). Not to mention (almost)free Texa
 * Salvage, that 1 Ener recover can be huge when you're going to make a huge push especially if you play cards like 3Out or other color cards like Get Ready that you can't usually get rid of.
 * Thousand Banish, super underrate card. It can be made as a offensive tool early game which Umuru needs it however this card will shines more if Black get cards like Rabiel. (Kicking a color ARTs for specific skills).
 * Wake Up, underrate card for Umuru for one huge reason, Ener lacking. Other than that this card adds utility for the deck an in some weird Plant Wear Umuru deck.

EDIT: make it easier to read.