User blog comment:Cardsoul/Decks I Use/@comment-9693174-20160329092405/@comment-9693174-20160329194118

@Umuru It's a hard deck to make perfect, so ye.

You have a lot of redundant stuff in the deck, such as Fem (mostly Fem), Ancient Gate/Return/Digger. AG isn't a bad card, it's good... in theory, but the ener cost is... AR and AD aren't bad cards; they're just not worth removing a defensive ARTS for. Defensive ARTS = important: WIXOSS 101.

Assylen at 3? Heeeee

2 Texahammer? 3 Voyni? You should max the two out (or at least max Texahammer out).

3-4 Aztec is a must with LostTech, which is one of the only reasons Umuru is a valid deck.

Three Swords is heavilly recommended to fix Umuru's Ener problem.

Cabrea and Grave Pain are both redundant, Grave Pain especially when you don't run any Doronjo and max out Voyni (which you should). That being said, I haven't tested with it due to lack of space.

3 Partheno is...... eeeeeeeeh... a tech at 1 would be fine.

Grave Rush is a good card to use with LT. Along with that, Penalty is a good synergizer. Then Halo synergizes with both... so ye.

3-4 Nessie, I'd run 3. Main gimmic of the deck (from the looks of it) would be Nessie revivalspam.