Talk:Umr (TCG)/@comment-28361251-20160303210040/@comment-28361251-20160304002133

She does lack ener entirely; but, the effects of Chaos Umr are not that great. It does allow you to mill your deck but that (from all the times I play Umr) doesnt exactly help you too much aside from the Texa twins and even so is only once per turn and the ability to down to add a card from trash back is mild at best.

When I mean effects I mean something to where Umr wont have to rely entirely on Lost Tech as her main source of damage and maybe something to add Ener. Even some better SIGNI support would be nice, she has Ancient Weapons that require Ener to be played which is entirely worthless due to her Ener issues and her level 4 SIGNI work mildy well at best.

I really do think Umr could have a much better level 4. Something along the lines of

 Trash all of your SIGNI on the field, if 2 or more Ancient Weapon SIGNI were sent to the trash this way crush 1 of your opponents life cloth

 As long as there are 20 or more cards in your trash at the end of each players attack phase add the top card of your deck to Ener zone. If you refresh due to this effect banish up to 2 of your opponents SIGNI.

 Black0 Trash the top 5 cards of your deck if you do put into play 1 Ancient Weapon SIGNI from your trash