Talk:Mayu, Genesis Miko/@comment-210.186.33.160-20150129090647/@comment-35019468-20150129091017

The Exceed 1 is for clearing defensive abilities such as the effects of Arcgain or Quinn.

The Exceed 5 is for winning the game. Clear your opponent's minions with cards such as Modern Boundary and Rabiel and clear the rest of your opponent's Life Cloth with attacks over two turns. If you know you can't go for lethal due to lack of removal or enemy defensive ARTS, don't use it.