User blog comment:CFDrewbert/Deck help!/@comment-35019468-20141220043829

The goal of a TamaDawn deck is to wall your opponent with big fat SIGNI, bolstered by Dawn Miko's skill. For that, you need strong SIGNI with 10k power or more, because they are boosted to 13k by Dawn Miko, preventing them from being killed by 12k SIGNI.


 * Do not run the level 1 and level 2 effect Tamas. They suck. Run the vanillas instead for the extra limit.
 * In the case of level 1, the two limit gives you an offensive and defensive advantage. Playing two SIGNI on turn one lets you defend against two attacking SIGNI from the opponent, or hit your opponent's Life Cloth twice if they only have one SIGNI. The card exchange on the level 1 is a miserable benefit compared to this.
 * In the case of level 2, the extra level 2 gives you more power on the board than the +1000 power.
 * Level 3 effect LRIGs are fine.
 * Valkyrie is a 4x staple in Tama decks. Run it.
 * You don't need very many red cards in a TamaDawn deck, as Tama's search cards can search out what you need easily to set up her Constant. All you need are four level 3 vanilla red SIGNI (Silvain / Drasto) and two level 4 vanilla red SIGNI (Metallica / Stinger).
 * Arcgain and Energe are preferred. Romail, God Eater, and Samidare are acceptable alternatives, because the former two are expensive.
 * White Hope is okay, but it is expensive and not all that important to the deck. Avoid Price of Scorched Earth. Arm/Weapon shenanigans are thematic but not very effective.
 * Power is somewhat useful during the early game, but not all-important. Avoid Zantetsu and Mornin, Medium Breaker and run utility SIGNI like Bonya and Mikagami instead. Vanillas like Flamber or Bronda are acceptable.
 * Try to aim for 8-10 servants. This applies to any deck, not just multicolored ones.
 * An example TamaDawn deck of mine is here.