User blog comment:EHeroMatty/Umuru Deck !/@comment-25090143-20150116154653

This deck seems very solid! I like it :D

Tbh, my build is almost the same as yours lol, except I play 1 level 4 Vanilas to get rid of cards like Code Love something and Code Anti something, I mean all the level 5s.

I will also be playing 3Out again soon too lol.

I only play 1 Megatron because of the milling potential I get from playing 3 Revival Flare.

I also play 11 level 1 since I didn't get a hand on Grave Nught in real life yet.

With this build you currently using, by utilazing milling power of grave night and revival flare, you can remove Thousand Punish for another Ancient Surprise and took out salvage for Charging instead since you need quite some effeicient amount of Ener for Revivial Flare and 3Out because you play 10 spells which sometimes you can draw like 2 of them in the same time(I play only 8 but it still happens). Even you are playing 12 LB of [Ener Charge] but they are unreliable(eventhough I said that current Umuru requires good Partheno's LB but still...), especially early game if you're facing control playstyle, not attacking much, etc.

Other option is to remove thousand punish for Charging but your current ARTs is okay too depending on your playstyle. Either way good luck out there fellow Umuru lovers!