Talk:WXK-D09 Blue Umr/@comment-99.226.6.244-20190514031819

The gameplay of these most recent two starters is really a cut above. Many of the earlier key format starters felt overly heavy on low-cost, agressive arts, which made counter-play more difficult, and made ener management practically a non-issue, especially with 0 grow cost level 4s. In my experience, you can run most of the key-era starter decks without start-of-turn enercharging once. This deck, and Urith's as well, have more defensive arts, and enough pressure on your ener that you actually have to plan out how much you need, and when. I really hope the next wave of decks keeps this level of quality up.