User blog comment:魔法少女０３号機/A Wixoss newbie with a lot of questions./@comment-11256698-20151124125405

1. Here is a guide from blitzer:

http://selector-wixoss.wikia.com/wiki/User_blog:BlitzerRyuusei/Game_Flow_As_It_Relates_to_Deck_Construction

2. As for the current state of wixoss, I'm just currently basing things on the japanese tournaments... (No locals to play tourney here... and the only wixoss player in my area). I'd say wixoss is currently balanced thanks to Takara Tomy's current actions toward the game. An example would be, players found out about a mirulun loop, and TT instantly made a move to stop the loop. With the current sets, they provided several tech cards that you can use to counter decks and won't remain utterly useless as they provide other effects too. An example for that would be Penalty Chance, this card not only saves you from the Mayu turn, but it also provides you with draw power and a defensive art incase you do not need to use the anti-mayu effect, there are also other certain counter tech cards like Black Coffin, a card used to stop certain spell concentrated decks such as Mirurun. There's only those 2-3 stop decks that could someone ruin the fun. These decks are rush decks, Sometimes they can be a bit anti-fun by trying to take 3-6 of your life cloth instantly due to double crush while you are still at Lrig level 2 or 3. There are others but TT provided certain cards that help stop those decks too, Its just a matter on how you strategize to stop it.

3. This game is really skill wise than luck. With all the options you have from deck building to playstyle, the possibilities are almost endless. Each deck is provided with several searcher cards that helps you bring out consistency of the deck. The only Luck factor here is the life burst. Sometimes it grants you advantage, sometimes it saves you and grants you another fighting chance. Although it is not that much relied on, as you can win games even if you do not trigger any life bursts. For me, life bursts are there only to provide you with that extra help. There's also that wonderful feeling when you're bound to lose and you just triggered a life burst that stops their attack and on your turn, you win the game just because of that life burst.

4. Pros: (I'm bad at this...)

-Its skillwise.

-Arts are nice.

-Deck building has lots of possibilities.

-Lots of Lrigs to choose from.

-The game is pretty enjoyable.

Cons:

-There are some cards that are hard to get, but Takara Tomy is doing their job by making reprints.

-Sometimes it feels kinda errr... if you do not have the right cards to stop their deck (Like Anne)...

I'm pretty bad at explaining stuff... This is actually my first time trying to explaining something in detail, so forgive me if I'm not making any sense...I'm also sorry if it had to be a wall of text @_@. There might be things I might have also missed so... yeah...