Board Thread:General Discussion/@comment-35126423-20180509205948/@comment-29727671-20191106162339

Currently working on effect cost/resolution, and coding some cards on the fly.

Last week I was mostly afk, but I did manage to make decent progress during the weekend. I'm still developing the API functions as needed, so these first few cards/decks would take more time to finish, but after I have all of the basic effect methods covered, things should start going much quicker.

By the end of the month I should have at least 1 deck fully coded and working (preferably 2). After that, I will probably focus on resolving some issues I had with my host and make the server code more reliable for online play. That would mean I finally have a finished working gameplay, and I could attempt to record the first video with a friend. That should be done before the end of the year.

In the following 1-2 months of 2020, I should be able to test and get feedback from other people. I need to consider how much cards I want to have ready on release - that should include at least all KS cards, but it would be good to have some AS cards as well (or just go straight to coding all cards, at that point I could get some help from others as the API is simple enough). I would need to see the next year's release schedule, it would be best to time the official beta release together with some new set's release, so I could have 1 month buffer where I can focus on resolving various game issues instead of trying to keep up with coding more cards... but anyway, that is all in the future and still too uncertain to think about in depth.

I will post the next update status around beginning of December, and see how it will go from there depending on how much I have managed to do.