There are four types of abilities:
- abilities occur whenever a SIGNI or LRIG is put onto the field. On-Play effects without a cost are mandatory, while On-Play effects with a cost are optional.
- abilities can be used during your main phase by paying their cost. As long as you can pay the cost, you can use Action effects any number of times.
- abilities are always in effect. Some have conditions, like having a certain number of cards in the trash or having a certain number of cards in the ener zone.
- abilities trigger whenever a certain condition is fulfilled, such as having your life cloth crushed or having a SIGNI enter the field from the trash.
Additionally, some abilities have further labels, indicating a usage restriction or use timing.
- abilities can only be used once per turn.
- abilities can only be used twice per turn.
- abilities can only be used once per game.
- abilities can only be used during the ARTS use step of the attack phase.
- abilities can only be used whenever the opponent uses a spell.
- abilities can be used during the main phase. Since abilities can already be used during the main phase by default, this is paired with another of the previous use timings to indicate that it can be used during both.
Unless specified otherwise, abilities are only active when a SIGNI or LRIG is on the field. However, if a SIGNI's ability triggers when it is removed from the field (such as if it was put into the trash as a cost, or it was banished along with other SIGNI), then its abilities still occur.
If a card's ability activates, and that card changes zones or that ability is removed before that ability resolves, that ability will not resolve. Cards that can cause this include Code VL Era Otogibara and Houdina, God Trap.
|Colors||White ● Red ● Blue ● Green ● Black|
|Not a Color||Colorless|
|Card Types||LRIG (Assist) ● ARTS ● SIGNI ● Spell ● Resona ● Key ● Piece ● Craft|
|Parts of a Card||Level ● Limiting Condition ● Use Timing|
|Game Zones|| Check Zone ● Deck ● Ener zone ● Field (SIGNI Zone, LRIG Zone, Cheer Zone)|
Hand ● Life cloth ● LRIG deck ● LRIG trash ● Trash
|Game Mechanics|| Ability ● Attack ● Banish ● Coin ● Cost ● Crush ● Damage ● Discard ● Draw ● Exclude|
Ener Charge ● Exceed ● Freeze ● Grow ● Life Burst ● Up/Down ● Refresh ● Remove
|Keywords|| Accessory ● Assassin ● Blood crystal arm ● Beat ● Bet ● Chain ● Charm ● Cheer girl ● Convert|
Cross (Heaven) ● Decorate ● Double Crush ● Encore ● Gate ● Guard ● Lancer ● Layer ● Multi Ener ● Puppet
Ride (Drive) ● Rise ● Seed (Bloom) ● Shadow ● S Lancer ● Subscriber ● Trap ● Triple Crush ● Virus
|Miscellaneous||FAQs ● Formats (Key Selection ● All-Star) ● Mayu's Room ● Rule processing ● Trigger ability|