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An attack (アタック attaku or 攻撃 kōgeki) is an action taken by LRIG and SIGNI against the opponent. Attacking is done during the attack phase of one's turn, specifically during the SIGNI attack step and the LRIG attack step.

To attack with a SIGNI or LRIG, down it. A downed SIGNI or LRIG cannot attack until it becomes upped again. Attacks are carried out one at a time.

It is not mandatory for any SIGNI to attack. For example, you may choose to have two SIGNI attack during a turn, but not attack with a third SIGNI.

Process of Attacking[]

  1. Before any SIGNI or LRIG attacks, during the pre-attack step, the turn player may choose to use any number of cards and abilities with Use Timing [Attack Phase].
  2. Then, during the defense step, the defending player may choose to use any number of cards and abilities with Use Timing [Attack Phase].
  3. During the SIGNI attack step, the turn player may choose to attack with their SIGNI.
    1. Whenever a SIGNI attacks, and it has an ability that triggers when its attack is declared (such as that of Coelacanth, Phantom Aquatic Beast), those abilities activate and resolve.
    2. Certain effects, like that of Storm Warning, can negate (無効にする mukō ni suru) attacks. If there is an active effect that will negate this attack, the attack stops here. However, on-attack effects still trigger and resolve before this step.
    3. The result of the attack changes depending on whether there is a SIGNI in front of the attacking SIGNI.
      • If there is a SIGNI in front of the attacking SIGNI, those two SIGNI battle (バトル batoru). If the attacking SIGNI's power is equal to or greater than the power of than the defending SIGNI, the defending SIGNI is vanished; otherwise, both SIGNI stay on the field. Some SIGNI have abilities which trigger when the SIGNI has entered a battle, such as Lævateinn, Greatsword. In this case, after the result of the battle has been resolved, you activate these abilities.
      • If the opponent does not have a SIGNI in front of the attacking SIGNI, it deals damage to the opponent. If your opponent has Life Cloth, the SIGNI crushes one of them; the crushed Life Cloth is sent to the Check Zone, its Life Bursts may be triggered (if any), and it is sent to the Ener Zone. If your opponent has no Life Cloth remaining when they are dealt damage, they lose the game.
  4. During the LRIG attack step, the turn player may choose to attack with their center LRIG. Once the LRIG attack step has begun, the turn player can no longer attack with their SIGNI, making it so that the LRIG is always the last to attack.
    1. If that LRIG has an ability that triggers when its attack is declared (such as that of Myu-Exarate), those abilities trigger and resolve.
    2. The non-turn player may choose to discard a card with the Guard ability. If they do, the attack does not deal damage. Otherwise, the attack deals damage, crushing a Life Cloth if there is one or winning the game otherwise.
Gameplay
Card Types LRIG (Assist) ● SIGNIARTSSpellKeyPIECE (Relay) ● ResonaCraft
Parts of a Card ColorLevelPowerClassLimiting conditionUse timingCostTeam
Colors White WhiteRed RedBlue BlueGreen GreenBlack Black
Not a Color Colorless Colorless
Game Zones Check ZoneDeckEner ZoneField (SIGNI Zone, LRIG Zone, Cheer Zone)
Excluded from the gameHandLife ClothLRIG deckLRIG trashTrash
Game Terminology AbilityActivateAttachAttackCounterCenter/AssistCoinCostCrushDamageDiscard
DrawEffectEraseExcludeEner ChargeExceedFace downFreezeGrowLife BurstNegate
RefreshRemoveRule-based actionSearchShuffleTargetTrigger abilityUnaffected
UnderneathUp/DownUseVanish
Keywords AccessoryAssassinAwakenBarrierBlood crystal armBeatBetChainCharmCheer girl
CollaboLiverConvertCross (Heaven) ● DecorateDouble CrushEncoreGateGuardHarmony
HastalykLancerLayerMikomiko BodyguardMulti EnerPuppetRecollectRide (Drive) ● Rise
Seed (Bloom) ● ShadowS LancerSoulSubscriberTrapTriple CrushVirus
Miscellaneous ErrataFAQsFormats (Diva SelectionKey SelectionAll-Star) ● Mayu's Room
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