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Beat (ビート Bīto) is a mechanic associated with red Tawil cards.

Certain abilities cause your cards to become beats, causing them to be removed from play and set aside. Other abilities become active based on the number of beats you currently have. At the end of the turn, all of your beats are put into the trash. As a result, Red Tawil gameplay revolves around increasing the beat count by a large number in a single turn to use more powerful abilities.

Gameplay
Colors White WhiteRed RedBlue BlueGreen GreenBlack Black
Not a Color Colorless Colorless
Card Types LRIGARTSSIGNISpellResonaKeyCraft
Parts of a Card LevelLimiting conditionUse Timing
Game Zones Check ZoneDeckEner zoneField (SIGNI zone (Cheer zone), LRIG zone)
HandLife clothLRIG deckLRIG trashTrash
Game Mechanics AbilityAttackBanishCoinCostCrushDamageDiscardDrawExclude
Ener ChargeExceedFreezeGrowLife BurstUp/DownRefreshRemove
Keywords AccessoryAssassinBlood crystal armBeatBetChainCharmConvertCross (Heaven)
DecorateDouble CrushEncoreGateGuardLancerLayerMulti EnerPuppet
Ride (Drive) ● RiseSeed (Bloom) ● ShadowS LancerSubscriberTrapTriple CrushVirus
Miscellaneous FAQsFormats (Key SelectionAll-Star) ● Mayu's RoomRule processingTrigger ability
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