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Beat (ビート Bīto) is a mechanic associated with red Tawil cards.

Certain abilities cause your cards to become beats, causing them to be removed from play and set aside. Other abilities become active based on the number of beats you currently have. At the end of the turn, all of your beats are put into the trash. As a result, Red Tawil gameplay revolves around increasing the beat count by as much as possible in a single turn to use more powerful abilities.

Gameplay
Colors White WhiteRed RedBlue BlueGreen GreenBlack Black
Not a Color Colorless Colorless
Card Types LRIGARTSSIGNISpellResonaKeyCraft
Parts of a Card LevelLimiting conditionUse Timing
Game Zones Check ZoneDeckEner zoneField (SIGNI zone, LRIG zone)
HandLife clothLRIG deckLRIG trashTrash
Game Mechanics AbilityAttackBanishCoinConvertCostCrushDamageDiscardDraw
ExcludeEner ChargeExceedFreezeGrowLife BurstUp/DownRefreshRemove
Keywords AccessoryAssassinBlood crystal armBeatBetChainCharmCross (Heaven)
DecorateDouble CrushEncoreGateGuardLancerLayerMulti EnerRide (Drive)
RiseSeed (Bloom) ● ShadowS LancerSubscriberTrapTriple CrushVirus
Miscellaneous FAQsFormats (Key SelectionAll-Star) ● Mayu's RoomRule processingTrigger ability
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