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Beat (ビート Bīto) is a mechanic associated with red Tawil cards.

Certain abilities cause your cards to become beats, causing them to be removed from play and set aside. Other abilities become active based on the number of beats you currently have. At the end of the turn, all of your beats are put into the trash. As a result, Red Tawil gameplay revolves around increasing the beat count by a large number in a single turn to use more powerful abilities.

Gameplay
Card Types LRIG (Assist) ● SIGNIARTSSpellKeyPIECE (Relay) ● ResonaCraft
Parts of a Card ColorLevelPowerClassLimiting conditionUse timingCostTeam
Colors White Red Blue Green Black
Not a Color Colorless
Game Zones Check ZoneDeckEner ZoneField (SIGNI Zone, LRIG Zone, Cheer Zone)
Excluded from the gameHandLife ClothLRIG deckLRIG trashTrash
Game Terminology AbilityActivateAttachAttackCounterCenter/AssistCoinCostCrushDamageDiscard
DrawEffectEner ChargeEraseExcludeExceedFace downFreezeGrowLife BurstNegate
RefreshRemoveRule-based actionSearchShuffleTargetTrigger abilityUnaffected
UnderneathUp/DownUseVanish
Keywords AcceAssassinAwakenBarrierBlood crystal armBeatBetBondChainCharm
Cheer girlCollaboLiverConvertCross (Heaven) ● DecorateDouble CrushEncoreFessone Magic
GateGuardHarmonyHastalykLancerLayerMikomiko BodyguardMulti EnerPuppet
RecollectRide (Drive) ● RiseSeed (Bloom) ● ShadowShootS LancerSoulSubscriberTrap
Triple CrushVirus
Miscellaneous ErrataFAQsFormats (Diva SelectionKey SelectionAll-Star) ● Mayu's Room
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