When a Life Cloth is crushed, it is sent to the check zone. At the check zone, the player checks if the crushed card has a Life Burst ability; if the crushed card does, that player uses it. The crushed card then goes to the ener zone.
When a Resona is played, it is sent to the check zone while its play condition is being resolved.
Rarely, a card may be put into the check zone due to an effect, such as those of Aiyai★Royal Flush or Caught in Your Own Trap. These do not trigger Life Bursts unless the effect says so. At the beginning of the end phase, if there are cards still in the check zone for some reason (such as Umr-Fem, Wielder of the Alluring Orchid Key's interaction with Caught in Your Own Trap), they are put into the trash.
|Colors||White ● Red ● Blue ● Green ● Black|
|Not a Color||Colorless|
|Card Types||LRIG ● ARTS ● SIGNI ● Spell ● Resona ● Key ● Craft|
|Parts of a Card||Level ● Limiting Condition ● Use Timing|
|Game Zones|| Check Zone ● Deck ● Ener zone ● Field (SIGNI Zone, LRIG Zone, Cheer Zone)|
Hand ● Life cloth ● LRIG deck ● LRIG trash ● Trash
|Game Mechanics|| Ability ● Attack ● Banish ● Coin ● Cost ● Crush ● Damage ● Discard ● Draw ● Exclude|
Ener Charge ● Exceed ● Freeze ● Grow ● Life Burst ● Up/Down ● Refresh ● Remove
|Keywords|| Accessory ● Assassin ● Blood crystal arm ● Beat ● Bet ● Chain ● Charm ● Cheer girl ● Convert|
Cross (Heaven) ● Decorate ● Double Crush ● Encore ● Gate ● Guard ● Lancer ● Layer ● Multi Ener ● Puppet
Ride (Drive) ● Rise ● Seed (Bloom) ● Shadow ● S Lancer ● Subscriber ● Trap ● Triple Crush ● Virus
|Miscellaneous||FAQs ● Formats (Key Selection ● All-Star) ● Mayu's Room ● Rule processing ● Trigger ability|