• When your opponent's SIGNI with Assassin attacks while there is a SIGNI in front of it with more Power, Vimana's Constant ability triggers and banishes the SIGNI. No Life Cloth is crushed.
  • When Seiryu, Phantom Beast attacks Code Anti Vimana while Vimana has 16000 or more power, Seiryu's ability triggers first, since Seiryu's player is the turn player.
    • If the player chooses to banish Vimana through Seiryu's ability, Vimana's Constant ability will not resolve and Seiryu will remain on the field.
    • If the player chooses to banish a SIGNI other than Vimana, Vimana's Constant ability will still resolve; Seiryu will banish the selected SIGNI, and then subsequently be banished by Vimana.
  • This SIGNI's On-Play may not be used when you do not have 4 different Level SIGNI in your trash.
    • e.g., you may not return only a Level 1 and Level 2 SIGNI to your deck, Vimana's ability states "4 <Ancient Weapon> SIGNI with different levels."
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