Setup
To begin the game:
- Search your LRIG Deck for a level 0 LRIG card and put it face-down in front of you.
- Decide who goes first.
- Draw 5 cards. At this point, you may return any number of cards in your hand to your hand, shuffle your deck, and draw the same amount. You may only do this once.
- Put the top 7 cards of your deck into your Life Cloth, face-down.
- Both players flip their level 0 LRIG face-up.
Phases
Up Phase
All of the turn player's downed LRIG and SIGNI are upped (straightened up), unless prevented from doing so by Freeze effects.
Draw Phase
The turn player draws 2 cards.
On the first turn of the player going first, that player draws 1 card instead.
Ener Phase
The turn player can move a card in their hand OR one of their SIGNI in play to the Ener Zone. These actions are not mandatory, and may be skipped.
Grow Phase
The turn player may pay the Grow cost of a LRIG card in their LRIG deck. If they do, that player puts that LRIG card on top of their current LRIG. Players can only grow a LRIG by one level each turn. It is possible to grow a LRIG to one of an equal or lower level.
Like the Ener Phase, growing your LRIG is not mandatory, and may be skipped.
Main Phase
The turn player may do these actions any number of times:
- Play SIGNI. Players cannot play SIGNI of a higher level than their LRIG, and the total level of their SIGNI cannot exceed the LRIG's limit.
- Play ARTS and spells by paying their costs.
- Move their own SIGNI on the field to the trash.
Attack Phase
- Main article: Attack
If it is the first turn of the entire game, the turn player skips this phase.
During the Attack Phase, the turn player may attack with their SIGNI or LRIG.
End Phase
If the turn player has 7 or more cards in their hand, they discard until they only have 6.