To begin the game:

  • Search your LRIG deck for a level 0 LRIG card and put it face down in front of you.
  • Decide who goes first.
  • Draw 5 cards. At this point, you may return any number of cards in your hand to your deck, shuffle your deck, and draw the same amount. You may only do this once.
  • Put the top 7 cards of your deck into your life cloth, face down.
  • Both players flip their level 0 LRIG face up.


Up Phase

All of the turn player's downed LRIG and SIGNI are upped (straightened up), unless prevented from doing so by freeze.

Draw Phase

The turn player draws 2 cards.

On the first turn of the player going first, that player draws 1 card instead.

Ener Phase

The turn player may move a card in their hand OR one of their SIGNI in play to the ener zone. These actions are not mandatory, and may be skipped. This action of moving SIGNI in play to the ener zone does not count as a banish.

Grow Phase

The turn player may pay the grow cost of a LRIG card in their LRIG deck. If they do, that player grows their LRIG, putting that LRIG card on top of their current LRIG. Players can only grow a LRIG by one level each turn. It is possible to grow a LRIG to one of an equal or lower level.

Like the Ener Phase, growing your LRIG is not mandatory, and may be skipped.

Main Phase

The turn player may do these actions any number of times:

  • Play SIGNI. Players cannot play SIGNI of a higher level than their LRIG, and the total level of their SIGNI cannot exceed the LRIG's limit.
  • Play spells and ARTS with Use Timing [Main Phase] by paying their costs.
  • Activate Action abilities.

Also, the player may remove their SIGNI once per turn. To remove, the turn player chooses any number of their SIGNI and puts them into the trash. Resonas cannot be put into the trash (and thus moved to the LRIG Deck) in this way.

Attack Phase

Main article: Attack

If it is the first turn of the entire game, the turn player skips this phase.

The attack phase consists of four consecutive steps, none of which are mandatory.

ARTS Use Step

The turn player may use any number of ARTS with Use Timing [Attack Phase], as well as abilities marked with Attack Phase. Then, the other player may use ARTS and abilities of those kinds.

SIGNI Attack Step

The turn player may attack with their SIGNI.

LRIG Attack Step

The turn player may attack with their LRIG. If your LRIG has attacked, you can't use your SIGNI to attack anymore during this attack phase, as the SIGNI attack step has already passed.

Guard Step

The non-turn player may discard a card with Guard from their hand to disable the attack of the attacking LRIG.

End Phase

If the turn player has 7 or more cards in their hand, they discard until they only have 6.

Colors White.png WhiteRed.png RedBlue.png BlueGreen.png GreenBlack.png Black
Not a Color Colorless.png Colorless
Card Types LRIG (Assist) ● ARTSSIGNISpellResonaKeyPieceCraft
Parts of a Card LevelClassLimiting ConditionUse Timing
Game Zones Check zoneDeckEner zoneField (SIGNI zone, LRIG zone, Cheer zone)
HandLife clothLRIG deckLRIG trashTrash
Game Mechanics AbilityAttackBanishCenter/AssistCoinCostCrushDamageDiscardDrawExclude
Ener ChargeExceedFreezeGrowLife BurstUp/DownRefreshRemoveTargetTeam
Keywords AccessoryAssassinBlood crystal armBeatBetChainCharmCheer girlConvert
Cross (Heaven) ● DecorateDouble CrushEncoreGateGuardLancerLayerMulti EnerPuppet
Ride (Drive) ● RiseSeed (Bloom) ● ShadowS LancerSubscriberTrapTriple CrushVirus
Miscellaneous FAQsFormats (Diva SelectionKey SelectionAll-Star) ● Mayu's RoomRule processingTrigger ability
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