The LRIG Zone (ルリグゾーン Rurigu Zōn) is the zone in which your current LRIG and keys are placed. From here, your LRIG may attack or use its abilities, and all of your keys' abilities are active.

The LRIG zone, along with the three SIGNI zones and the cheer zone, constitute the field.

At the beginning of the game, each player takes a level 0 LRIG from their LRIG deck and puts it into their LRIG zone. Whenever a LRIG is grown into another, its owner takes a LRIG card from their LRIG deck and places it on top of the current LRIG. LRIGs under the current LRIG have no effect on gameplay, except to be sent to the LRIG trash as a cost for Exceed abilities.

Colors White WhiteRed RedBlue BlueGreen GreenBlack Black
Not a Color Colorless Colorless
Card Types LRIG (Assist) ● ARTSSIGNISpellResonaKeyPieceCraft
Parts of a Card LevelLimiting ConditionUse Timing
Game Zones Check ZoneDeckEner zoneField (SIGNI Zone, LRIG Zone, Cheer Zone)
HandLife clothLRIG deckLRIG trashTrash
Game Mechanics AbilityAttackBanishCoinCostCrushDamageDiscardDrawExclude
Ener ChargeExceedFreezeGrowLife BurstUp/DownRefreshRemoveTeam
Keywords AccessoryAssassinBlood crystal armBeatBetChainCharmCheer girlConvert
Cross (Heaven) ● DecorateDouble CrushEncoreGateGuardLancerLayerMulti EnerPuppet
Ride (Drive) ● RiseSeed (Bloom) ● ShadowS LancerSubscriberTrapTriple CrushVirus
Miscellaneous FAQsFormats (Key SelectionAll-Star) ● Mayu's RoomRule processingTrigger ability
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