Chaos -> Ut'ulls Ancient Wave = Bloody Slash. Same problem, can't sustain the field. No ener problem.
Chaos -> Fem Fem sucks. Same problem, can't sustain the field and has no real way of pushing the game.
Chaos Haven't test, even with addition of Hastur making Umr ener problem solve and making her be able to play more ARTs, still no strong way to finish the game.
Ultum doesn't arrive yet despite the Vol.02(why are you doing this TT) so didn't play-test her but doubt the result would've change.
Overall she isn't either a late game deck because she lacks sustain and SIGNIs immunity or rush deck because she lacks search engine and consistent way to finishing off the game.
What I think will fix the problem:
Basically something like this will do; 1. Ultum's Exceed can trigger [On-Play] 2. Umr get new level 5, having text among these lines: - [Cont] At the beginning of your Main Phase, trash all SIGNI on your field. If you do, put up that number of SIGNI from your trash to your field. - [Action][1/turn] Exceed 1: Trash one of your SIGNI, if you do, banish one of your opponent SIGNI. - [Cont]: Gain all [Action] of cards below this card. e.g. What am I looking for is level 5 that can consistency abuse trash [On-play](and gives both option of Chaos and Ultum because both card is good). This will still make Umr unique in her own ways, not being too OP but still able to play competitive. It also makes growing Umr to level 5 worth. 3. Worst case scenario is give Umr a level 3-9 Umr and level 3 black SIGNI that is treat as level 4 when paying the cost(or basically anything that nullify Ancient Wave's cost) and give her some sort of resource burn / reliable way of finishing the game(like that s*itty design spell that can be use in Yuzuki).
TL;DR, Make Umr playable in both things because she has the potential to do so. TT, if you're reading this, please make Umr(and other under tier LRIGs) able to fight meta. We're not looking for 51%+ win rate against meta decks(or in short, we didn't want our decks to become meta) but we don't want to go play and lose 99% of the time against them.
Apparently because of how the meta has shift into more of MP banish, lv.5+Ancient Wave+Angel+AW+Gabreit proven to be inefficient against most current meta matchups. Still the same problem as ever, Umr's SIGNIs are so vulnerable against everything that it's so hard to keep a 12-limit board making Ancient Wave a cost 1 Bloody Slash most of the time.
Though, most of them will be fixes "IF" Ancient Wave can trash any SIGNI and Ultim's Exceed can uses On-Play.
Playing Chaos(w/ or w/o lv.5), spaming Hastur as much as possible to pay for Miasma or other good defensive ARTs and use Ancient Wave as an offensive tool seems to be a better way to play.
I also thought of a cheese build with 2 Ancient Wave, 2 Grave Rush and 1 Miasma so that you can take full advantage of Ancient Wave as a defensive ART. Didn't actually try it but sounds pretty cool so I put it here.
Still waiting for the day that Umr can do well against metas.
Oh and black Valk is pretty bad. Just save space for Archold if you plan to run any Valk, though she might be something in a pure angel build, twilight Tawil maybe?
Also, considering that Tawil 6 is better than Tawil 5 in general, that extra 3 mill early game isn't that necessary. From play testing, most of the time you milling early you will mostly get 1 angel(or 2 depending on the luck) and the combination of either servant or spell, which will hurts her more in the late game.
We were talking twilight Tawil here no? read: Tawil 5 with black Angels @1-2 copies or so as techs
Even at Tawil 6, filling the drop zone if your opponent managed to live for 2-3 turns (which in nowaday's late game with Spinner, APEXLORD and etc being defensive for you, will be considerably common) after you reaching level 6, you will run out of things in your trash to do things with, and Black Valk can help you in that regard. It won't happen most of the time, but that's why she's a tech. Plus, again, Nakirun and things to get her out exists.
Also Black Valk would be your ideal target via Michael when you don't have Nakiruns in deck anymore.
Twilight Tawil(angel build) actually was never seen in play, or I never saw one, hence I put in "maybe" in the original post.
I see. Your point is fair enough, however depending on the support I don't feel like playing twilight Tawil for now, 1 Valk does sound okay. Though the last time I build a Tawil deck, I rarely have burst space left especially that I run Hellboros and a few AW*.
I thought you're not up so I didn't feel like logging in because, well, public computer.
Without consistency in Umr's [Action], it's actually very hard to keep the board to your advantage. When your board is bad, you still lose regardless. Hence making both skill viable in a way and is debateable.
And especially if you play Ultim's based-deck, spaming Hastur is a lot harder.
Among the new Mirurun support, Be is mildly annoying at 1 copy on the field, but devastating only when in 2-3 copies on the field. Steel Spell Run is somewhat redundant as Mirurun Tico does the same thing for exceed 2, and hence, ends up much cheaper, given the encore and grow costs for each. (Plus the fact that mirror can allow anohter use of Tico's Exceed2 for 1 blue)
Footnote : I actually mildly recommend trying out mind mines here. I personally find that it sets up Miru-5 pretty hard for incredibly cheap regarding Be plays. One of the few decks I'd run Oversalvage in, too.
I agree with you on the apex path, it's still lambda or lambda-apex that's topping. So far there were 3-5 Spinner decks that have topped and the thing they had in common was that they use Northern Seven and baboon... Bahamut is also there. Haven't seen an eldora use spinner, yet I was hoping she'd be the one who will be more successful in using her... I've only seen 2 Ancient Iona topped so far (I like the new ancient iona) and the rest were either hybrid white or pure yuki. Aiyai has seen tops recently they ran retribution in all deck builds I saw and it was either no Beigoma or with at least 3 beigoma but they do not run the unli combo partner. Before Aiyai's dual resona, none of them ran L4 signis or if they do it was only squid. They relied on Freefall + Swingride. I have no idea about the rest...
APEX-Lambda/Lambda is apparently the only Piruluk deck people feel like using now; perhaps VERMILION did not provide enough fun (or wins) for people to actually use her. VERMILION was designed with the best intentions in mind. To be fair, it would have been difficult to balance, and even more difficult to play consistently as it is now, due to multiple distinct lines of play each turn (generally having drastically different outcomes, as opposed to decks like Midoriko or Tama, which attempt a consistent strategy every turn).
I expected blue decks in general to make the best use of Spinner, due to Blue being able to dig through the deck for Level 5 SIGNI. I'd like to see Northern Seven Piruluk/Eldora top once or twice.
I did not expect Aiyai to top consistently, as Aiyai relies on pressuring the opponent every turn for around 1-3 turns before the attempted lethal can work, and most decks tend to work around or outrun Aiyai already. What I did expect was Retribution being used as a 'finisher' of sorts, since Ener does not seem to be a constant problem for Aiyai.
Anyway. Wixoss best TCG. Not argueable(super bias). Don't even know why people are playing other TCG(accept maybe Magic).
Just feel like dropping it here because last tourney held in my country has around only 20-ish participant while in the other hand, Gearfight!! Sancguard has like 1000-ish participant if it's big tourneys.
Assuming you play Umr, Daihouka will only be necessary at 1 copy maximum. Ulith sometimes runs 4 to profit off Enigma Aura (2x Daihouka + Enigma Aura = +3 LC, +4 Hand at end of turn for 2 Black and no field, as well as a near-guaranteed LC poke at opponent), but Umr can't do that.
If we're talking about the old Spell Piru with the new ban-list, I feel like Daihouka is a must(because AMS is not as reliable anymore, AP banishing wise). With that, it also means that Piruluk needs Daihouka to be functional* in some sense.
If we're talking about the old Spell Piru with the new ban-list, I feel like Daihouka is a must(because AMS is not as reliable anymore, AP banishing wise). With that, it also means that Piruluk needs Daihouka to functioal in some sense.
Piruluk plays more consistently with Daihouka in my opinion, and Mirurun needs Daihouka to even compete. Good observation.