WIXOSS Wiki
WIXOSS Wiki
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Maybe you're here because you've watched the WIXOSS anime and want to know more about the card game. Maybe you're here because you're a TCG fan and want to try another new thing out. Maybe you're here for the moé designs (aren't we all).
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Maybe you're here because you've watched one of the WIXOSS anime series and want to know more about the card game. Maybe you're here because you're a TCG fan and want to try another new thing out. Maybe you're here for the moé designs (aren't we all).
   
 
In any of these cases, you've come to the right place.
 
In any of these cases, you've come to the right place.
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__TOC__
 
__TOC__
   
==What is WIXOSS?==
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==What is WIXOSS?==<includeonly></includeonly>
'''[[WIXOSS]]''' is a trading card game in which you control a [[LRIG]]. During a game, you [[grow]] your LRIG into more powerful forms, and summon [[SIGNI]] to fight for you. The object of the game is to [[crush]] all seven of your opponent's [[life cloth]], and make a final attack to win the game. However, to defend against enemy attacks, players can put SIGNI in the way of enemy SIGNI and use [[ARTS]] and [[Guard]]s to defend themselves, and when damaged, players can use [[Life Burst]] effects to make a comeback.
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'''[[WIXOSS]]''' is a trading card game where you control a [[LRIG]] from the start of the game. During the course of the game, you can [[grow]] your LRIG into more powerful forms, and summon [[SIGNI]] to fight for your LRIG. The object of the game is to [[crush]] all seven of your opponent's [[life cloth]], leaving them vulnerable to a final attack that if successful, wins you the game. To defend against enemy attacks, players can put SIGNI in the way of enemy SIGNI and use [[ARTS]] and [[Guard]]s to defend themselves from damage. Upon taking damage, players can use the crushed cards' [[Life Burst]] effects to make a comeback.
   
In WIXOSS, there are 27 playable LRIGs, each sorted into one of five [[color]]s: {{White}} [[white]], {{Red}} [[red]], {{Blue}} [[blue]], {{Green}} [[green]], and {{Black}} [[black]]. Each LRIG has its own unique abilities, strengths, and weaknesses, partially determined by its color.
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In WIXOSS, there are 30 playable LRIGs, each sorted into one of five [[color]]s: {{White}} [[white]], {{Red}} [[red]], {{Blue}} [[blue]], {{Green}} [[green]], and {{Black}} [[black]]. Each LRIG has its own unique abilities, strengths, and weaknesses, partially determined by its color.
   
 
Compared to other card games, WIXOSS:
 
Compared to other card games, WIXOSS:
*Is very skill-based. You have to make complex decisions throughout the entire game, including how to maximize your resources' impact and when to use your ARTS (which are a precious limited resource). There is also very little randomness; the fact that you draw two cards every turn, the constant accessibility of ARTS, and the high amount of draw and search effects mean that luck of the draw is rarely a factor.
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*Is very skill-based. Complex decisions are made throughout the entire game, including how to maximize your resources' impact and when to use your ARTS (which are a precious limited resource). There is usually more than one valid line of play, each with its own advantages and disadvantages. The chance of random variance affecting the result decreases as the game goes on; drawing two cards every turn, the constant accessibility of ARTS, and the high amount of draw and search effects mean that winning or losing by the luck of the draw is rarely a factor.
*Has a lot of back-and-forth. One player securing an early advantage and staying ahead the entire match rarely happens due to the high amount of comeback mechanics. Due to Life Bursts and banished SIGNI going to the ener zone, executing a powerful play means that your opponent has that much more resources on their next turn. The harder you hit, the more resources they have to counterattack with.
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*Has a lot of back-and-forth. One player securing an early advantage and staying ahead the entire match rarely happens due to the high amount of comeback mechanics. Due to Life Bursts and banished SIGNI going to the [[Ener Zone]], executing a powerful play comes with the drawback that your opponent (if they survive) has more resources to utilize on their next turn. The more damaging the play, the more resources they have to launch a counterattack with.
*Allows for plenty of deck-building options. While most decks primarily run cards of a certain color and [[class]], there is enough flexibility allowed by [[Multi Ener]] and the aforementioned lack in draw randomness such that weird tech choices are perfectly usable.
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*Allows for plenty of deck-building options. While most decks primarily run cards of a certain color and [[class]], there is enough flexibility allowed by [[Multi Ener]] and the aforementioned lack of draw randomness such that unusual, unexpected, situational tech choices are perfectly usable, and in some decks, recommended to play around vulnerabilities in your own, as well as your opponents' decks. Situational cards can be used at one or two copies, and still have an impact on the game without suffering too much consistency loss.
*Unusual playstyles, like keeping your LRIG at level 2 the entire game, are encouraged rather than discouraged. There are plenty of opportunities for creativity.
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*Unusual playstyles, like [[Hanayo Two Remodeled, Roaring Flame|keeping your LRIG at level 2 for the entire game]], or [[Iona, Ultima/Maiden|bending the game rules to your advantage]] are available to those who are willing to take a step outside the standard decks. There are plenty of opportunities for creativity and expression in the way you build and play your decks.
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*Has minimal power creep. Power creep is inevitable, and new cards may cause some older cards to lose relevancy. However, the introduction of newer cards increases the pool of competitive cards (by increasing the amount of competitive options) more than it causes obsolescence (by being strictly better than older cards).
*Has little power creep. New stuff can outshine older stuff, but it's not mandatory to use new cards to stay competitive.
 
 
*Has cute girls.
 
*Has cute girls.
   
==Will WIXOSS ever be released in English?==
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==Will WIXOSS ever be released in English?==<includeonly></includeonly>
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No.
No, WIXOSS will never be released in English.
 
   
==WIXOSS communities==
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==WIXOSS communities==<includeonly></includeonly>
 
Before you get into this game, you're gonna need to find people who will show you the ropes. Obviously, [[User:Romanoff Blitzer|I]] am one of them, but I can't be the only one. There are plenty of people out there experienced in the game who can give you advice about decks and rules, respond to requests for games, or make memes.
 
Before you get into this game, you're gonna need to find people who will show you the ropes. Obviously, [[User:Romanoff Blitzer|I]] am one of them, but I can't be the only one. There are plenty of people out there experienced in the game who can give you advice about decks and rules, respond to requests for games, or make memes.
   
The most prominent English-speaking WIXOSS community, as far as I know, is [https://discord.gg/0etxFgpjmpJroOum the Card Games Discord server.] It's active and has plenty of WIXOSS players. There's [https://discordapp.com/invite/3F4d6BD a WIXOSS-dedicated Discord,] but while most people have access to it, no one actually uses it to talk, instead using the Card Games server. This wiki is also a community in the loosest sense, in that there is a small group of people who frequently post comments on the wiki; however, it's hard to get them together for any consistent discussion. Still, there are people here, and any questions on rulings will be answered. There is also [https://www.reddit.com/r/wixoss/ a subreddit,] but it's inactive; no one keeps an eye on it except me. But it exists, and people post on it occasionally.
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The most prominent English-speaking WIXOSS community, as far as I know, is [https://discord.gg/0etxFgpjmpJroOum the Card Games Discord server] (you can also find a link on the right side of this very page). It's active and has plenty of WIXOSS players. There's [https://discordapp.com/invite/3F4d6BD a WIXOSS-dedicated Discord,] but while most people have access to it, no one actually uses it to talk, instead using the Card Games server. This wiki is also a community in the loosest sense, in that there is a small group of people who frequently post comments on the wiki; however, it's hard to get them together for any consistent discussion. Still, there are people here, and any questions on rulings will be answered. There is also [https://www.reddit.com/r/wixoss/ a subreddit,] but it's inactive; no one keeps an eye on it except me. But it exists, and people post on it occasionally.
   
==Learning the game==
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==Learning the game==<includeonly></includeonly>
Once you've met up with someone from one of the above communities, it's time for you to finally learn the game. This wiki has pages about basic game flow, located at [[Gameplay]], as well as info about the colors, LRIGs, game zones, and card types, and there is the [[:File:WIXOSS Translated Rulesheet.jpg|old translated rulesheet]] to consult, but the best way to learn the game is by doing.
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Once you've met up with someone from one of the above communities, it's time for you to finally learn the game. This wiki has pages about basic game flow, located at [[Gameplay]], as well as info about the colors, LRIGs, game zones, and card types, and there is the [[:File:WIXOSS Translated Rulesheet.jpg|old translated rulesheet]] to consult, but the best way to learn the game is by playing.
   
 
After asking someone to teach you how to play, you should head to [https://webxoss.com/ WEBXOSS.] Since WEBXOSS automates the rules and card effects, it's the best place for learning the game, although since it's far behind on card sets, it's not the best place to play present-day competitive WIXOSS. Get in a lobby, note that the default deck is "[[WXD-01 White Hope|WHITE_HOPE]]", and start a game. (If you want, you can find [[:Category:Pre-built Decks|another starter deck]], go to WEBXOSS's deckbuilder, and make that instead. White Hope works perfectly fine, though.) Play a few games to get used to the rules, and once you feel comfortable enough with the game rules, you can start deciding what LRIG you want to play.
 
After asking someone to teach you how to play, you should head to [https://webxoss.com/ WEBXOSS.] Since WEBXOSS automates the rules and card effects, it's the best place for learning the game, although since it's far behind on card sets, it's not the best place to play present-day competitive WIXOSS. Get in a lobby, note that the default deck is "[[WXD-01 White Hope|WHITE_HOPE]]", and start a game. (If you want, you can find [[:Category:Pre-built Decks|another starter deck]], go to WEBXOSS's deckbuilder, and make that instead. White Hope works perfectly fine, though.) Play a few games to get used to the rules, and once you feel comfortable enough with the game rules, you can start deciding what LRIG you want to play.
   
 
For more advanced players, [https://github.com/TetrusAO/Wixoss-TCG-Cockatrice-Plugin Cockatrice] is recommended for planning decks.
==Choose Your LRIG==
 
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The primary division between decks in WIXOSS—analogous to color in ''Magic: the Gathering'' or [[w:c:cardfight:Clan|clan]] in ''Cardfight!! Vanguard''—is the [[LRIG]]. Each LRIG has its own unique abilities, strengths, and weaknesses.
 
 
==Choose Your LRIG==<includeonly></includeonly>
 
The primary division between decks in WIXOSS—analogous to [[w:c:mtg:Color|color]] in ''Magic: the Gathering'' or [[w:c:cardfight:Clan|clan]] in ''Cardfight!! Vanguard''—is the [[LRIG]]. Each LRIG has its own unique abilities, strengths, and weaknesses.
   
 
Note that there are two [[format]]s in WIXOSS, [[All-Star]] and [[Key Selection]], the latter of which is a recent invention and only uses cards from [[WXK-P01 Klaxon]] and onward. Key Selector tournaments are more common than All-Star tournaments. Not all LRIGs are currently available in Key Selection; the LRIGs that are will be marked with a [[File:Key.png]] symbol.
 
Note that there are two [[format]]s in WIXOSS, [[All-Star]] and [[Key Selection]], the latter of which is a recent invention and only uses cards from [[WXK-P01 Klaxon]] and onward. Key Selector tournaments are more common than All-Star tournaments. Not all LRIGs are currently available in Key Selection; the LRIGs that are will be marked with a [[File:Key.png]] symbol.
   
==={{White}} '''[[White]]'''===
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==={{White}} '''[[White]]'''===<includeonly></includeonly>
White LRIGs are balanced in offense and defense, but lean towards defense. They focus on effects that search for SIGNI, allowing them a degree of field consistency, and have many abilities that stop attacks.
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White LRIGs are balanced in offense and defense, but lean towards defense. They focus on effects that search for SIGNI, allowing them a degree of field consistency, and have many abilities that prevent attacks.
<gallery hideaddbutton=true bordersize=none>
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<gallery hideaddbutton="true" bordersize="none">
 
PR-009.jpg|'''[[Tama (TCG)|Tama]]''' [[File:Key.png]]: An extremely flexible hybrid {{White}} {{Red}} LRIG, Tama can mount a strong offense using SIGNI resistant to the opponent's effects, then defend with those same tools. Has a particular focus on attacking with the LRIG. Uses [[Arm]], [[Angel]], [[Weapon]], and [[Playground Equipment]] SIGNI.
 
PR-009.jpg|'''[[Tama (TCG)|Tama]]''' [[File:Key.png]]: An extremely flexible hybrid {{White}} {{Red}} LRIG, Tama can mount a strong offense using SIGNI resistant to the opponent's effects, then defend with those same tools. Has a particular focus on attacking with the LRIG. Uses [[Arm]], [[Angel]], [[Weapon]], and [[Playground Equipment]] SIGNI.
 
WX06-010.jpg|'''[[Tawil (TCG)|Tawil]]''': A defensive LRIG that defends with hard-to-remove SIGNI while constantly removing the opponent's SIGNI and wearing the opponent's life cloth down. Uses [[Angel]] SIGNI.
 
WX06-010.jpg|'''[[Tawil (TCG)|Tawil]]''': A defensive LRIG that defends with hard-to-remove SIGNI while constantly removing the opponent's SIGNI and wearing the opponent's life cloth down. Uses [[Angel]] SIGNI.
 
WD09-005.jpg|'''[[Sashe (TCG)|Sashe]]''': An offensive-leaning LRIG that accumulates resources to summon powerful [[Resona]] SIGNI, then goes on the offensive using effects that limit the opponent's ability to defend themselves. Uses [[Space]] SIGNI.
 
WD09-005.jpg|'''[[Sashe (TCG)|Sashe]]''': An offensive-leaning LRIG that accumulates resources to summon powerful [[Resona]] SIGNI, then goes on the offensive using effects that limit the opponent's ability to defend themselves. Uses [[Space]] SIGNI.
PR-241.jpg|'''[[Iona (TCG)|Yuki]]''' [[File:Key.png]]: A defensive LRIG (white version of [[Iona (TCG)|Iona]]) that focuses on shutting down the opponent's SIGNI by manipulating the position of her own and her opponent's SIGNI on the field, nullifying their abilities, and returning them to her opponent's deck. Uses [[Labyrinth]] SIGNI.
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PR-241.jpg|'''[[Iona (TCG)|Yuki]]''' [[File:Key.png]]: A defensive LRIG that focuses on shutting down the opponent's SIGNI by manipulating the position of her own and her opponent's SIGNI on the field, nullifying their abilities, and returning them to her opponent's deck. At the same time, she can plant [[Seed]]s and [[bloom]] them, turning them into SIGNI and sustaining her field. Uses [[Labyrinth]] and [[Plant]] SIGNI.
 
PR-355.jpg|'''[[Dona (TCG)|Dona]]''': A defensive LRIG. Dona's [[Layer]] SIGNI give each other power and abilities, creating a wall of powerful, hard-to-remove SIGNI. Many Layer SIGNI have unique defensive abilities that they can pass on to your other Layer SIGNI, allowing Dona to adapt to various situations. Uses [[Apparition]] SIGNI.
 
PR-355.jpg|'''[[Dona (TCG)|Dona]]''': A defensive LRIG. Dona's [[Layer]] SIGNI give each other power and abilities, creating a wall of powerful, hard-to-remove SIGNI. Many Layer SIGNI have unique defensive abilities that they can pass on to your other Layer SIGNI, allowing Dona to adapt to various situations. Uses [[Apparition]] SIGNI.
 
WDK11-005.jpg|'''[[Emma (TCG)|Emma]]''' [[File: Key.png]]: Uses [[Wisdom]] SIGNI.
 
</gallery>
 
</gallery>
   
==={{Red}} '''[[Red]]'''===
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==={{Red}} '''[[Red]]'''===<includeonly></includeonly>
Red LRIGs are aggressive and aim to quickly crush the enemy's life cloth.
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Red LRIGs have the philosophy "the best defense is a good offense," and thus aim to quickly overwhelm early defenses and crush the enemy's life cloth quickly during the early game, taking advantage of decks that need time to solidify a position.
<gallery hideaddbutton=true bordersize=none>
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<gallery hideaddbutton="true" bordersize="none">
PR-010.jpg|'''[[Hanayo (TCG)|Hanayo]]''': The most straightforward aggressive LRIG. Hanayo aims to banish the opponent's SIGNI and crush your opponent's life cloth quickly with [[Double Crush]] effects. Uses [[Gem]] and [[Ore]] SIGNI.
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PR-010.jpg|'''[[Hanayo (TCG)|Hanayo]]''' [[File:Key.png]]: The most straightforward aggressive LRIG. Hanayo aims to banish the opponent's SIGNI and crush your opponent's life cloth quickly with [[Double Crush]] effects. Uses [[Gem]], [[Ore]], [[Weapon]] and [[Atom]] SIGNI.
 
PR-042.jpg|'''[[Yuzuki (TCG)|Yuzuki]]''': An offensive hybrid {{Red}} {{Green}} LRIG that can remove cards from your opponent's ener zone, denying the opponent the ability to use ARTS to stop Yuzuki's offensive. Uses [[Dragon Beast]] SIGNI.
 
PR-042.jpg|'''[[Yuzuki (TCG)|Yuzuki]]''': An offensive hybrid {{Red}} {{Green}} LRIG that can remove cards from your opponent's ener zone, denying the opponent the ability to use ARTS to stop Yuzuki's offensive. Uses [[Dragon Beast]] SIGNI.
 
WD17-005.jpg|'''[[Ril (TCG)|Ril]]''' [[File:Key.png]]: A slower offensive LRIG that aims to accumulate resources to summon powerful [[Rise]] SIGNI, offensive juggernauts capable of clearing the opponent's board or crushing large numbers of life cloth by themselves. Uses [[Valor]] and [[Arm]] SIGNI.
 
WD17-005.jpg|'''[[Ril (TCG)|Ril]]''' [[File:Key.png]]: A slower offensive LRIG that aims to accumulate resources to summon powerful [[Rise]] SIGNI, offensive juggernauts capable of clearing the opponent's board or crushing large numbers of life cloth by themselves. Uses [[Valor]] and [[Arm]] SIGNI.
 
WD21-005.jpg|'''[[Carnival (TCG)|Carnival]]''' (red): A flexible LRIG, red Carnival revolves around the use of level 4 SIGNI, with her effects rewarding running a large number of level 4 SIGNI in her deck. Carnival has access to a wide range of effects due to the various level 4 SIGNI she has available, and she can easily access whichever card she needs for the situation with her Joker ability. Primarily uses [[Space]] SIGNI, although many Carnival decks run level 4 SIGNI of other colors.
 
WD21-005.jpg|'''[[Carnival (TCG)|Carnival]]''' (red): A flexible LRIG, red Carnival revolves around the use of level 4 SIGNI, with her effects rewarding running a large number of level 4 SIGNI in her deck. Carnival has access to a wide range of effects due to the various level 4 SIGNI she has available, and she can easily access whichever card she needs for the situation with her Joker ability. Primarily uses [[Space]] SIGNI, although many Carnival decks run level 4 SIGNI of other colors.
 
WDK01-005.jpg|'''[[Layla (TCG)|Layla]]''' [[File:Key.png]]: An offensive LRIG. Layla's [[Ride]] ability allows her to drive her [[Riding Machine]] SIGNI, activating powerful effects in exchange for her LRIG attack. Because of this, Layla can effectively ignore the opponent's [[Guard]]s the entire game, trading an unreliable LRIG attack for a reliable SIGNI offense.
 
WDK01-005.jpg|'''[[Layla (TCG)|Layla]]''' [[File:Key.png]]: An offensive LRIG. Layla's [[Ride]] ability allows her to drive her [[Riding Machine]] SIGNI, activating powerful effects in exchange for her LRIG attack. Because of this, Layla can effectively ignore the opponent's [[Guard]]s the entire game, trading an unreliable LRIG attack for a reliable SIGNI offense.
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WDK08-L05.jpg|'''[[LoV (TCG)|Yuri]]''' [[File:Key.png]]: An offensive LRIG. Yuri focuses on the [[blood crystal arm]] mechanic, which allows her to equip SIGNI with copies of themselves to activate powerful offensive effects. Yuri has a myriad of search effects which allows her to facilitate blood crystal arming or find the right SIGNI for the situation. Uses [[Vermilion]]/[[Ancient Weapon]] SIGNI.
WDK08-L05.jpg|'''[[LoV (TCG)|LoV]]''' [[File:Key.png]]:
 
 
WDK14-005.jpg|'''[[Tawil (TCG)|Tawil]]''' [[File:Key.png]]: Uses [[Devil]] SIGNI.
 
</gallery>
 
</gallery>
   
==={{Blue}} '''[[Blue]]'''===
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==={{Blue}} '''[[Blue]]'''===<includeonly></includeonly>
Blue LRIGs are defensive and focus on draw, hand control, and [[spell]] manipulation.
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Blue LRIGs are designed defensively and play on draw, hand control, and [[spell]] manipulation as their strengths. They excel best in the long game, first by forcing a stalemate, then whittling down the opponent's resources through slow, consistent play.
<gallery hideaddbutton=true bordersize=none>
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<gallery hideaddbutton="true" bordersize="none">
 
PR-011.jpg|'''[[Piruluk (TCG)|Piruluk]]''' [[File:Key.png]]: A control LRIG that primarily focuses on draining the opponent's resources by forcing them to discard cards from their hand. Some Piruluk variants have further tricks, like discarding cards from their own hand for benefits or spell manipulation. Uses [[Electric Machine]], [[Misfortune Insect]], and [[Devil]] SIGNI.
 
PR-011.jpg|'''[[Piruluk (TCG)|Piruluk]]''' [[File:Key.png]]: A control LRIG that primarily focuses on draining the opponent's resources by forcing them to discard cards from their hand. Some Piruluk variants have further tricks, like discarding cards from their own hand for benefits or spell manipulation. Uses [[Electric Machine]], [[Misfortune Insect]], and [[Devil]] SIGNI.
WDK05-R05.jpg|'''[[Remember (TCG)|Remember]]''' [[File:Key.png]]: A hybrid {{White}} {{Blue}} LRIG, Remember revolves around predictions. Remember's cards check the bottom card of your deck for their effects, which she can manipulate to get the desired outcome. Remember also has a heavy focus on [[Freeze|freezing]] the opponent's SIGNI, then banishing them to constantly hit the opponent's life cloth. Uses [[Wisdom]] SIGNI.
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WDK05-R05.jpg|'''[[Remember (TCG)|Remember]]''' [[File:Key.png]]: A hybrid {{White}} {{Blue}} LRIG, Remember revolves around predictions. Remember's cards check the bottom card of your deck for their effects, which she can manipulate to get the desired outcome. Remember also has a heavy focus on [[Freeze|freezing]] the opponent's SIGNI, then banishing them to constantly hit the opponent's life cloth. Uses [[Wisdom]] and [[Space]] SIGNI.
PR-041.jpg|'''[[Eldora (TCG)|Eldora]]''' [[File:Key.png]]: A defensive LRIG capable of manipulating [[life cloth]] and using {{EffectType|Life Burst}} effects. Since Life Burst effects can be used regardless of LRIG restriction, Eldora has access to a wide variety of powerful Life Burst abilities, including those from other LRIGs' cards. Uses [[Water Beast]] SIGNI.
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PR-041.jpg|'''[[Eldora (TCG)|Eldora]]''' [[File:Key.png]]: A defensive LRIG capable of manipulating [[life cloth]] and using {{Ability|Life Burst}} effects. Since Life Burst effects can be used regardless of LRIG restriction, Eldora has access to a wide variety of powerful Life Burst abilities, including those from other LRIGs' cards. Uses [[Water Beast]] and [[Cooking]] SIGNI.
 
PR-080.jpg|'''[[Milulun (TCG)|Milulun]]''': A combo-focused LRIG more field-oriented than other blue LRIGs, Milulun utilizes the strong chemistry between her [[Atom]] SIGNI and her spell toolbox to generate large amounts of resources while easily banishing the opponent's SIGNI. Milulun is also capable of controlling her opponent's spell usage as well, either by cancelling their effects or even using those spells as if they were her own.
 
PR-080.jpg|'''[[Milulun (TCG)|Milulun]]''': A combo-focused LRIG more field-oriented than other blue LRIGs, Milulun utilizes the strong chemistry between her [[Atom]] SIGNI and her spell toolbox to generate large amounts of resources while easily banishing the opponent's SIGNI. Milulun is also capable of controlling her opponent's spell usage as well, either by cancelling their effects or even using those spells as if they were her own.
 
PR-340.jpg|'''[[Aya (TCG)|Aya]]''': A control LRIG that sets [[Trap]]s to deceive enemies and defend herself. Aya's Traps have various effects, allowing her to adapt her defenses for the situation, or even go on the offensive with those Traps when necessary. Uses [[Trick]] SIGNI.
 
PR-340.jpg|'''[[Aya (TCG)|Aya]]''': A control LRIG that sets [[Trap]]s to deceive enemies and defend herself. Aya's Traps have various effects, allowing her to adapt her defenses for the situation, or even go on the offensive with those Traps when necessary. Uses [[Trick]] SIGNI.
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WDK09-005.jpg|'''[[Umr (TCG)|Umr]]''' (blue) [[File:Key.png]]: Uses [[Labyrinth]] SIGNI.
 
</gallery>
 
</gallery>
   
==={{Green}} '''[[Green]]'''===
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==={{Green}} '''[[Green]]'''===<includeonly></includeonly>
Green LRIGs vary between offense and defense. They focus on overpowering the opponent's SIGNI with larger SIGNI, as well as accumulating cards in the [[ener zone]], the game's mana equivalent.
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Green LRIGs vary between offense and defense. They focus on overpowering the opponent's SIGNI with larger SIGNI (forcing the opponent to use [[ARTS]] or other means to remove them, as attacking over them will be a challenge), as well as accumulating cards in the [[ener zone]], the game's mana equivalent. This enables them to use higher cost [[ARTS]] (such as [[Retribution]]) with relative ease.
<gallery hideaddbutton=true bordersize=none>
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<gallery hideaddbutton="true" bordersize="none">
 
PR-012.jpg|'''[[Midoriko (TCG)|Midoriko]]''' [[File:Key.png]]: An offensive LRIG that uses [[Lancer]] and power-boosting effects to overpower the opponent's SIGNI while crushing the opponent's life cloth, and rapidly accumulates cards in the ener zone to fuel game-ending ARTS like [[Retribution]]. Uses [[Earth Beast]], [[Sky Beast]], [[Plant]], and [[Apparition]] SIGNI.
 
PR-012.jpg|'''[[Midoriko (TCG)|Midoriko]]''' [[File:Key.png]]: An offensive LRIG that uses [[Lancer]] and power-boosting effects to overpower the opponent's SIGNI while crushing the opponent's life cloth, and rapidly accumulates cards in the ener zone to fuel game-ending ARTS like [[Retribution]]. Uses [[Earth Beast]], [[Sky Beast]], [[Plant]], and [[Apparition]] SIGNI.
 
PR-081.jpg|'''[[Anne (TCG)|Anne]]''': An extremely defensive hybrid {{Green}} {{White}} LRIG, Anne can set up fields of impenetrable, unkillable SIGNI while returning the opponent's SIGNI to their hand. Uses [[Beautiful Technique]] SIGNI.
 
PR-081.jpg|'''[[Anne (TCG)|Anne]]''': An extremely defensive hybrid {{Green}} {{White}} LRIG, Anne can set up fields of impenetrable, unkillable SIGNI while returning the opponent's SIGNI to their hand. Uses [[Beautiful Technique]] SIGNI.
 
WD12-005.jpg|'''[[Aiyai (TCG)|Aiyai]]''': An aggressive combo LRIG whose [[Playground Equipment]] SIGNI can attack multiple times in one turn. Aiyai aims to set up and constantly threaten long attack chains that, if the opponent isn't careful, can wipe out large numbers of life cloth and flat-out win the game. Playing Aiyai requires you to keep a careful eye on your current resources and know when you can execute a combo.
 
WD12-005.jpg|'''[[Aiyai (TCG)|Aiyai]]''': An aggressive combo LRIG whose [[Playground Equipment]] SIGNI can attack multiple times in one turn. Aiyai aims to set up and constantly threaten long attack chains that, if the opponent isn't careful, can wipe out large numbers of life cloth and flat-out win the game. Playing Aiyai requires you to keep a careful eye on your current resources and know when you can execute a combo.
WD18-005.jpg|'''[[Mel (TCG)|Mel]]''': A defensive LRIG. Mel focuses on equipping her SIGNI with empowering [[Accessory]] cards, allowing them to easily trample over the opponent's SIGNI while making them hard to take down. By ener charging, Mel can accumulate a toolbox of Accessory cards in the ener zone. Uses [[Cooking]] SIGNI.
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WD18-005.jpg|'''[[Mel (TCG)|Mel]]''' [[File:Key.png]]: A defensive LRIG. Mel focuses on equipping her SIGNI with empowering [[Accessory]] cards, allowing them to easily trample over the opponent's SIGNI while making them hard to take down. By ener charging, Mel can accumulate a toolbox of Accessory cards in the ener zone. Uses [[Cooking]] and [[Bacteria]] SIGNI.
 
WD20-005.png|'''[[Mama (TCG)|Mama]]''': A LRIG with balanced offense and defense, the effects of Mama's [[Wisdom]] SIGNI require you to carefully moderate the sum of the levels of your SIGNI on the field to activate their abilities.
 
WD20-005.png|'''[[Mama (TCG)|Mama]]''': A LRIG with balanced offense and defense, the effects of Mama's [[Wisdom]] SIGNI require you to carefully moderate the sum of the levels of your SIGNI on the field to activate their abilities.
  +
WDK08-Y05.jpg|'''[[Yuzuki (TCG)|Yuzuki]]''' [[File:Key.png]]: Green Yuzuki focuses on accumulating [[Water Beast]] SIGNI in her hand, then revealing them from their hand to trigger effects. As her hand size gets larger, Yuzuki unlocks more effects and has access to a larger toolbox that can be used for offense or defense.
WDK08-Y05.jpg|'''[[Yuzuki (TCG)|Yuzuki]]''' [[File:Key.png]]:
 
 
</gallery>
 
</gallery>
   
==={{Black}} '''[[Black]]'''===
+
==={{Black}} '''[[Black]]'''===<includeonly></includeonly>
Black LRIGs are balanced in offense and defense. They focus on removing enemy SIGNI and manipulating the [[trash]], the game's discard pile equivalent.
+
Black LRIGs are balanced in offense and defense. They focus on removing enemy SIGNI through power decrease and manipulating/increasing the [[trash]], the game's discard pile equivalent. They are able to defend and attack equally well, taking advantage of their versatile ARTS and SIGNI that are usable both offensively and defensively.
<gallery hideaddbutton=true bordersize=none>
+
<gallery hideaddbutton="true" bordersize="none">
SP03-005.jpg|'''[[Ulith (TCG)|Ulith]]''': Ulith specializes in sending cards from her own deck to the trash, unlocking more and more powerful abilities as the number of cards in her trash increases. A versatile LRIG balanced in offense and defense, Ulith has access to a little bit of everything in black's arsenal, including retrieving SIGNI from the trash and sacrificing her own SIGNI. Uses [[Devil]] SIGNI.
+
SP03-005.jpg|'''[[Urith (TCG)|Urith]]''' [[File: Key.png]]: Urith specializes in sending cards from her own deck to the trash, unlocking more and more powerful abilities as the number of cards in her trash increases. A versatile LRIG balanced in offense and defense, Urith has access to a little bit of everything in black's arsenal, including retrieving SIGNI from the trash and sacrificing her own SIGNI. Uses [[Devil]] and [[Dragon Beast]] SIGNI.
PR-052.jpg|'''[[Umr (TCG)|Umr]]''': A LRIG with balanced offense and defense, Umr specializes in reviving SIGNI from the trash, and sacrificing SIGNI and using up cards in the trash for benefits. Umr can use the trash as a toolbox, retrieving SIGNI from it at will according to the situation. Uses [[Ancient Weapon]] SIGNI.
+
PR-052.jpg|'''[[Umr (TCG)|Umr]]''' (black): A LRIG with balanced offense and defense, Umr specializes in reviving SIGNI from the trash, and sacrificing SIGNI and using up cards in the trash for benefits. Umr can use the trash as a toolbox, retrieving SIGNI from it at will according to the situation. Uses [[Ancient Weapon]] SIGNI.
 
WD07-005.png|'''[[Iona (TCG)|Iona]]''': A hybrid {{Black}} {{White}} LRIG, Iona forces the opponent's SIGNI to attack, forcing them to walk into traps that cause them to be banished. She can easily clear the opponent's entire field of SIGNI, then counterattack. Uses [[Ancient Weapon]], [[Poison Fang]], and [[Labyrinth]] SIGNI.
 
WD07-005.png|'''[[Iona (TCG)|Iona]]''': A hybrid {{Black}} {{White}} LRIG, Iona forces the opponent's SIGNI to attack, forcing them to walk into traps that cause them to be banished. She can easily clear the opponent's entire field of SIGNI, then counterattack. Uses [[Ancient Weapon]], [[Poison Fang]], and [[Labyrinth]] SIGNI.
WD11-005.jpg|'''[[Myuu (TCG)|Myuu]]''': A control LRIG, Myuu severely constrains the opponent's ability to build up their SIGNI forces. She marks enemy SIGNI with [[Charm]]s, then inflicts them with a variety of debilitating effects, including power reduction, inability to use abilities, and outright banishment. Uses [[Misfortune Insect]] SIGNI and [[Resona]]s.
+
WD11-005.jpg|'''[[Myu (TCG)|Myu]]''' [[File:Key.png]]: A control LRIG, Myu severely constrains the opponent's ability to build up their SIGNI forces. She marks enemy SIGNI with [[Charm]]s, then inflicts them with a variety of debilitating effects, including power reduction, inability to use abilities, and outright banishment. Uses [[Misfortune Insect]], [[Space]] SIGNI and [[Resona]]s.
 
PR-000a.jpg|'''[[Alfou (TCG)|Alfou]]''': An extremely aggressive LRIG, Alfou has the most powerful early-game SIGNI in the game, in exchange for not being able to grow past level 2. Alfou focuses on rapidly filling up both players' trash while emptying their decks, fueling the powerful removal abilities of her SIGNI while forcing both players to [[Refresh|deck out]] and lose life cloth. Uses [[Devil]] SIGNI.
 
PR-000a.jpg|'''[[Alfou (TCG)|Alfou]]''': An extremely aggressive LRIG, Alfou has the most powerful early-game SIGNI in the game, in exchange for not being able to grow past level 2. Alfou focuses on rapidly filling up both players' trash while emptying their decks, fueling the powerful removal abilities of her SIGNI while forcing both players to [[Refresh|deck out]] and lose life cloth. Uses [[Devil]] SIGNI.
 
PR-304.jpg|'''[[Hanare (TCG)|Hanare]]''': A slower LRIG based around decreasing the power of your opponent's SIGNI, Hanare has access to an endless stream of efficient removal. Her plan for early game first involves sacrificing level 1 SIGNI for field advantage, then transitions to becoming a late game menace, gaining consistent ener and card advantage over her opponent. Uses [[Poison Fang]] SIGNI.
 
PR-304.jpg|'''[[Hanare (TCG)|Hanare]]''': A slower LRIG based around decreasing the power of your opponent's SIGNI, Hanare has access to an endless stream of efficient removal. Her plan for early game first involves sacrificing level 1 SIGNI for field advantage, then transitions to becoming a late game menace, gaining consistent ener and card advantage over her opponent. Uses [[Poison Fang]] SIGNI.
PR-341.jpg|'''[[Nanashi (TCG)|Nanashi]]''': A LRIG that uses [[Virus]]es as her primary resource. Nanashi spreads Viruses over your opponent's SIGNI zones and plagues the opponent's infected SIGNI with power-decreasing effects, letting her control how the opponent places their SIGNI. Nanashi then uses up the Viruses to pay for effects, often to debilitate your opponent's SIGNI even more. Uses [[Bacteria]] SIGNI.
+
PR-341.jpg|'''[[Nanashi (TCG)|Nanashi]]''' [[File: Key.png]]: A LRIG that uses [[Virus]]es as her primary resource. Nanashi spreads Viruses over your opponent's SIGNI zones and plagues the opponent's infected SIGNI with power-decreasing effects, letting her control how the opponent places their SIGNI. Nanashi then uses up the Viruses to pay for effects, often to debilitate your opponent's SIGNI even more. Uses [[Bacteria]] and [[Weapon]] SIGNI.
PR-385.jpg|'''[[Guzuko (TCG)|Guzuko]]''' [[File:Key.png]]: [[Playground Equipment]] Guzuko is an aggressive combo LRIG similar to Aiyai in that she can set up and threaten game-ending chains of SIGNI attacks. While less explosive than Aiyai, Guzuko is less fragile and more sustainable, as she has better defenses and can easily set up SIGNI formations from the trash. [[Trick]] Guzuko revolves around gaining bonuses depending on the level of the top card of your deck, and can manipulate the top card of the deck to facilitate this.
+
PR-385.jpg|'''[[Guzuko (TCG)|Guzuko]]''' [[File:Key.png]]: '''[[Playground Equipment]] Guzuko''' is an aggressive combo LRIG similar to Aiyai in that she can set up and threaten game-ending chains of SIGNI attacks. While less explosive than Aiyai, Guzuko is less fragile and more sustainable, as she has better defenses and can easily set up SIGNI formations from the trash. '''[[Trick]] Guzuko''' revolves around gaining bonuses depending on the level of the top card of your deck, and can manipulate the top card of the deck to facilitate this.
WDK06-C05.jpg|'''[[Carnival (TCG)|Carnival]]''' (black) [[File:Key.png]]: Black Carnival focuses on accumulating cards in the trash to a greater degree than Ulith. Carnival aims to reach the 25-card mark, which unlocks her cards' most powerful abilities. Uses [[Valor]] SIGNI.
+
WDK06-C05.jpg|'''[[Carnival (TCG)|Carnival]]''' (black) [[File:Key.png]]: Black Carnival focuses on accumulating cards in the trash to a greater degree than Urith. Carnival aims to reach the 25-card mark, which unlocks her cards' most powerful abilities. Uses [[Valor]] SIGNI.
 
</gallery>
 
</gallery>
   
==='''Other'''===
+
==='''Other'''===<includeonly></includeonly>
 
<gallery hideaddbutton=true bordersize=none>
 
<gallery hideaddbutton=true bordersize=none>
 
PR-441.jpg|'''[[Tawil (TCG)|Liwat]]''': Uses [[Angel]] SIGNI of all five colors, with a particular focus on {{Red}} {{Blue}} {{Green}}. Liwat's cards reward you for assembling Angel SIGNI of multiple colors in play. Due to her access to multiple colors, Liwat has access to a wide variety of effects, primarily drawing, banishing, and ener charging, and she can repeatedly use these effects to get ahead of the opponent in resources.
 
PR-441.jpg|'''[[Tawil (TCG)|Liwat]]''': Uses [[Angel]] SIGNI of all five colors, with a particular focus on {{Red}} {{Blue}} {{Green}}. Liwat's cards reward you for assembling Angel SIGNI of multiple colors in play. Due to her access to multiple colors, Liwat has access to a wide variety of effects, primarily drawing, banishing, and ener charging, and she can repeatedly use these effects to get ahead of the opponent in resources.
WXK03-019.jpg|'''[[Eternal (TCG)|Eternal]]''': A weird gimmick. Not for beginners. Eternal is a [[colorless]] LRIG that uses SIGNI of all colors, although she has a leaning towards [[Origin Spirit]]s. Eternal decks specialize in filling the field with [[key]]s, cards that give beneficial effects to your LRIG; while most decks can only use one key at a time, Eternal can have as many keys on the field as she wants.
+
WXK03-019.jpg|'''[[Eternal (TCG)|Eternal]]''' [[File:Key.png]]: A weird gimmick. Not for beginners. Eternal is a [[colorless]] LRIG that uses SIGNI of all colors, although she has a leaning towards [[Origin Spirit]]s. Eternal decks specialize in filling the field with [[key]]s, cards that give beneficial effects to your LRIG; while most decks can only use one key at a time, Eternal can have as many keys on the field as she wants.
  +
WDK16-07.jpg|'''[[Nijisanji (TCG)|Nijisanji]]''' [[File:Key.png]]: Uses [[Electric Machine]] SIGNI.
 
</gallery>
 
</gallery>
   
==How to Build a Deck==
+
==How to Build a Deck==<includeonly></includeonly>
 
Now that you've chosen a LRIG, it's time to build a deck around that LRIG.
 
Now that you've chosen a LRIG, it's time to build a deck around that LRIG.
   
Firstly, the deck-building rules:
+
Firstly, the [[Deck|deck-building rules]]:
*The deck must consist of 40 cards ([[SIGNI]] and [[spell]]s) with 20 cards with [[Life Burst]] among them, and no more than 4 copies of a particular card.
+
*The deck must consist of exactly 40 black bordered cards ([[SIGNI]] and [[spell]]s). Exactly 20 of these cards must have a [[Life Burst]]. You may use a maximum of 4 copies of a particular card.
*The [[LRIG deck]] must consist of 10 cards ([[LRIG]]s, [[ARTS]], [[Resona]]s, and [[Key]]s), with no more than 1 copy of a particular card.
+
*The [[LRIG deck]] must consist of 10 white bordered cards ([[LRIG]]s, [[ARTS]], [[Resona]]s, and [[Key]]s), with no more than 1 copy of a particular card.
   
There are two [[format]]s: [[Key Selection]] and [[All-Star]]. Formats change what cards are available. All-Star allows all cards from the entirety of WIXOSS's history, while Key Selection only allows cards from a [[:Category:Key Selection Set|smaller pool of recent sets]]. Key Selection also only has a limited selection of LRIGs: [[Layla (TCG)|Layla]], [[Piruluk (TCG)|Piruluk]], [[Midoriko (TCG)|Midoriko]], [[Guzuko (TCG)|Guzuko]], [[Tama (TCG)|Tama]], [[Remember (TCG)|Remember]], [[Ril (TCG)|Ril]], [[Carnival (TCG)|Carnival]], [[Eternal (TCG)|Eternal]], [[Iona (TCG)|Iona]], [[Eldora (TCG)|Eldora]], [[Yuzuki (TCG)|Yuzuki]], and [[LoV (TCG)|LoV]]. will eventually be available.) While it may sound less restrictive to build your deck choosing cards from all sets, a smaller card pool is easier to learn.
+
There are two [[format]]s: [[Key Selection]] and [[All-Star]]. Formats change what card pools are available. All-Star allows all cards from the entirety of WIXOSS's history, while Key Selection only allows cards from a [[:Category:Key Selection Set|smaller pool of recent sets]]. Key Selection also only has a limited selection of LRIGs: [[Layla (TCG)|Layla]], [[Piruluk (TCG)|Piruluk]], [[Midoriko (TCG)|Midoriko]], [[Guzuko (TCG)|Guzuko]], [[Tama (TCG)|Tama]], [[Remember (TCG)|Remember]], [[Ril (TCG)|Ril]], [[Carnival (TCG)|Carnival]], [[Eternal (TCG)|Eternal]], [[Iona (TCG)|Iona]], [[Eldora (TCG)|Eldora]], [[Yuzuki (TCG)|Yuzuki]], [[LoV (TCG)|LoV]], [[Umr (TCG)|Umr]], [[Urith (TCG)|Urith]], [[Emma (TCG)|Emma]], [[Mel (TCG)|Mel]], [[Myu (TCG)|Myu]], [[Hanayo (TCG)|Hanayo]], [[Tawil (TCG)|Tawil]], [[Nanashi (TCG)|Nanashi]] and [[Nijisanji (TCG)|Nijisanji]]. will eventually be available.) While it may sound less restrictive to build your deck choosing cards from all sets, a smaller card pool is easier to learn, and easier to play with.
   
Deck structure is loose in WIXOSS. People tend to run:
+
Deck structure is loose in WIXOSS.
  +
Assuming you plan your deck around a certain level 4 LRIG, People tend to run:
*11-14 level 1s
 
*10-14 level 4s
+
*10-14 level 1 SIGNI.
 
*8-12 level 4 SIGNI.
*6-8 [[guard]]s, often lower-leveled ones to fill out your early game
+
*6-8 [[guard]]s, often lower-leveled ones to fill out your early game SIGNI slots.
*No guidelines on level 2s and 3s, just use ones with good effects
+
*No guidelines on level 2s and 3s, just use ones with good effects.
   
==How to Start Playing==
+
==How to Start Playing==<includeonly></includeonly>
 
In most cases, you will have to ask for a game through one of the above communication channels rather than wait in the lobby.
 
In most cases, you will have to ask for a game through one of the above communication channels rather than wait in the lobby.
===[http://webxoss.com WEBXOSS]===
+
===[http://206.81.22.57/ WEBXOSS]===<includeonly></includeonly>
 
*Automatic card movement and rule enforcement
 
*Automatic card movement and rule enforcement
*Best for learning the game
+
*Best for learning the game early on
 
*Multiple languages
 
*Multiple languages
 
*Only goes up to [[WX-16 Decided Selector]]
 
*Only goes up to [[WX-16 Decided Selector]]
 
*Will not receive any updates in the future
 
*Will not receive any updates in the future
  +
===[https://github.com/TetrusAO/Wixoss-TCG-Cockatrice-Plugin Cockatrice]===<includeonly></includeonly>
 
 
*Manual card movement and ruling resolution
===[https://github.com/TetrusAO/Wixoss-TCG-Cockatrice-Plugin Cockatrice]===
 
*Manual card movement
+
*Somewhat difficult to learn movement
*Requires downloading
 
 
*Has all sets and is currently actively updated
 
*Has all sets and is currently actively updated
  +
*Most common online simulator
===[http://www.tradecardsonline.com/ TradeCardsOnline]===
 
 
*Requires download
*Manual card movement
 
  +
===Buying Real-Life Cards===<includeonly></includeonly>
*No downloading needed, just registration
 
 
*Manual card movement and ruling resolution
*No one plays there
 
*Goes up to [[WX-18 Conflated Selector]]. Can be updated, but isn't because no one plays there
 
===Buying IRL cards===
 
 
*Can be expensive
 
*Can be expensive
  +
*Lack of real-life environment to play in, particularly outside Japan
 
*Most players play online rather than IRL making it difficult to find people to play with
 
*Most players play online rather than IRL making it difficult to find people to play with
  +
*Cards cannot be play tested before release
*Has to wait for cards to come out to be bought
 
*Manual card movement
 
   
==Advanced tips==
+
==Advanced tips==<includeonly></includeonly>
 
A few notes:
 
A few notes:
 
*At the start of the game, swap every spell and level 3 and 4 SIGNI in your hand out so that you can draw early-game SIGNI. If you don't already have two level 1 SIGNI, swap out the level 2 SIGNI as well.
 
*At the start of the game, swap every spell and level 3 and 4 SIGNI in your hand out so that you can draw early-game SIGNI. If you don't already have two level 1 SIGNI, swap out the level 2 SIGNI as well.
  +
*Do not be afraid to take damage early on. Take the first one or two damage, guarding early on, while easy to do, may deprive you of Ener you need to make plays later on.
*Attacking SIGNI is not always the best decision. The purpose of attacking SIGNI is to reduce the opponent's hand and field, but in a game like WIXOSS where resources can be regenerated quickly, this isn't as impactful as it seems. Furthermore, attacking your opponent's SIGNI gives them ener, which gives them more opportunities to use ARTS and abilities.
+
*Attacking SIGNI is not always the best decision. The purpose of attacking SIGNI is to reduce the opponent's hand and field, but in a game like WIXOSS where resources can be regenerated quickly, this isn't as impactful as it seems. Furthermore, attacking your opponent's SIGNI gives them Ener, which gives them more opportunities to use ARTS and abilities to counterattack.
*
 
  +
*If your opponent is playing in a strange manner, start reading the cards he has in his trash and Ener zone, as well as field before deciding whether you want to commit. You may be walking into a massive counterattack.
 
==Metagame==
 
 
[[Category:Browse]]
 
[[Category:Browse]]

Revision as of 23:16, 31 July 2019

Maybe you're here because you've watched one of the WIXOSS anime series and want to know more about the card game. Maybe you're here because you're a TCG fan and want to try another new thing out. Maybe you're here for the moé designs (aren't we all).

In any of these cases, you've come to the right place.

What is WIXOSS?

WIXOSS is a trading card game where you control a LRIG from the start of the game. During the course of the game, you can grow your LRIG into more powerful forms, and summon SIGNI to fight for your LRIG. The object of the game is to crush all seven of your opponent's life cloth, leaving them vulnerable to a final attack that if successful, wins you the game. To defend against enemy attacks, players can put SIGNI in the way of enemy SIGNI and use ARTS and Guards to defend themselves from damage. Upon taking damage, players can use the crushed cards' Life Burst effects to make a comeback.

In WIXOSS, there are 30 playable LRIGs, each sorted into one of five colors: White white, Red red, Blue blue, Green green, and Black black. Each LRIG has its own unique abilities, strengths, and weaknesses, partially determined by its color.

Compared to other card games, WIXOSS:

  • Is very skill-based. Complex decisions are made throughout the entire game, including how to maximize your resources' impact and when to use your ARTS (which are a precious limited resource). There is usually more than one valid line of play, each with its own advantages and disadvantages. The chance of random variance affecting the result decreases as the game goes on; drawing two cards every turn, the constant accessibility of ARTS, and the high amount of draw and search effects mean that winning or losing by the luck of the draw is rarely a factor.
  • Has a lot of back-and-forth. One player securing an early advantage and staying ahead the entire match rarely happens due to the high amount of comeback mechanics. Due to Life Bursts and banished SIGNI going to the Ener Zone, executing a powerful play comes with the drawback that your opponent (if they survive) has more resources to utilize on their next turn. The more damaging the play, the more resources they have to launch a counterattack with.
  • Allows for plenty of deck-building options. While most decks primarily run cards of a certain color and class, there is enough flexibility allowed by Multi Ener and the aforementioned lack of draw randomness such that unusual, unexpected, situational tech choices are perfectly usable, and in some decks, recommended to play around vulnerabilities in your own, as well as your opponents' decks. Situational cards can be used at one or two copies, and still have an impact on the game without suffering too much consistency loss.
  • Unusual playstyles, like keeping your LRIG at level 2 for the entire game, or bending the game rules to your advantage are available to those who are willing to take a step outside the standard decks. There are plenty of opportunities for creativity and expression in the way you build and play your decks.
  • Has minimal power creep. Power creep is inevitable, and new cards may cause some older cards to lose relevancy. However, the introduction of newer cards increases the pool of competitive cards (by increasing the amount of competitive options) more than it causes obsolescence (by being strictly better than older cards).
  • Has cute girls.

Will WIXOSS ever be released in English?

No.

WIXOSS communities

Before you get into this game, you're gonna need to find people who will show you the ropes. Obviously, I am one of them, but I can't be the only one. There are plenty of people out there experienced in the game who can give you advice about decks and rules, respond to requests for games, or make memes.

The most prominent English-speaking WIXOSS community, as far as I know, is the Card Games Discord server (you can also find a link on the right side of this very page). It's active and has plenty of WIXOSS players. There's a WIXOSS-dedicated Discord, but while most people have access to it, no one actually uses it to talk, instead using the Card Games server. This wiki is also a community in the loosest sense, in that there is a small group of people who frequently post comments on the wiki; however, it's hard to get them together for any consistent discussion. Still, there are people here, and any questions on rulings will be answered. There is also a subreddit, but it's inactive; no one keeps an eye on it except me. But it exists, and people post on it occasionally.

Learning the game

Once you've met up with someone from one of the above communities, it's time for you to finally learn the game. This wiki has pages about basic game flow, located at Gameplay, as well as info about the colors, LRIGs, game zones, and card types, and there is the old translated rulesheet to consult, but the best way to learn the game is by playing.

After asking someone to teach you how to play, you should head to WEBXOSS. Since WEBXOSS automates the rules and card effects, it's the best place for learning the game, although since it's far behind on card sets, it's not the best place to play present-day competitive WIXOSS. Get in a lobby, note that the default deck is "WHITE_HOPE", and start a game. (If you want, you can find another starter deck, go to WEBXOSS's deckbuilder, and make that instead. White Hope works perfectly fine, though.) Play a few games to get used to the rules, and once you feel comfortable enough with the game rules, you can start deciding what LRIG you want to play.

For more advanced players, Cockatrice is recommended for planning decks.

Choose Your LRIG

The primary division between decks in WIXOSS—analogous to color in Magic: the Gathering or clan in Cardfight!! Vanguard—is the LRIG. Each LRIG has its own unique abilities, strengths, and weaknesses.

Note that there are two formats in WIXOSS, All-Star and Key Selection, the latter of which is a recent invention and only uses cards from WXK-P01 Klaxon and onward. Key Selector tournaments are more common than All-Star tournaments. Not all LRIGs are currently available in Key Selection; the LRIGs that are will be marked with a Key symbol.

White White

White LRIGs are balanced in offense and defense, but lean towards defense. They focus on effects that search for SIGNI, allowing them a degree of field consistency, and have many abilities that prevent attacks.

Red Red

Red LRIGs have the philosophy "the best defense is a good offense," and thus aim to quickly overwhelm early defenses and crush the enemy's life cloth quickly during the early game, taking advantage of decks that need time to solidify a position.

Blue Blue

Blue LRIGs are designed defensively and play on draw, hand control, and spell manipulation as their strengths. They excel best in the long game, first by forcing a stalemate, then whittling down the opponent's resources through slow, consistent play.

Green Green

Green LRIGs vary between offense and defense. They focus on overpowering the opponent's SIGNI with larger SIGNI (forcing the opponent to use ARTS or other means to remove them, as attacking over them will be a challenge), as well as accumulating cards in the ener zone, the game's mana equivalent. This enables them to use higher cost ARTS (such as Retribution) with relative ease.

Black Black

Black LRIGs are balanced in offense and defense. They focus on removing enemy SIGNI through power decrease and manipulating/increasing the trash, the game's discard pile equivalent. They are able to defend and attack equally well, taking advantage of their versatile ARTS and SIGNI that are usable both offensively and defensively.

Other

How to Build a Deck

Now that you've chosen a LRIG, it's time to build a deck around that LRIG.

Firstly, the deck-building rules:

  • The deck must consist of exactly 40 black bordered cards (SIGNI and spells). Exactly 20 of these cards must have a Life Burst. You may use a maximum of 4 copies of a particular card.
  • The LRIG deck must consist of 10 white bordered cards (LRIGs, ARTS, Resonas, and Keys), with no more than 1 copy of a particular card.

There are two formats: Key Selection and All-Star. Formats change what card pools are available. All-Star allows all cards from the entirety of WIXOSS's history, while Key Selection only allows cards from a smaller pool of recent sets. Key Selection also only has a limited selection of LRIGs: Layla, Piruluk, Midoriko, Guzuko, Tama, Remember, Ril, Carnival, Eternal, Iona, Eldora, Yuzuki, LoV, Umr, Urith, Emma, Mel, Myu, Hanayo, Tawil, Nanashi and Nijisanji. will eventually be available.) While it may sound less restrictive to build your deck choosing cards from all sets, a smaller card pool is easier to learn, and easier to play with.

Deck structure is loose in WIXOSS. Assuming you plan your deck around a certain level 4 LRIG, People tend to run:

  • 10-14 level 1 SIGNI.
  • 8-12 level 4 SIGNI.
  • 6-8 guards, often lower-leveled ones to fill out your early game SIGNI slots.
  • No guidelines on level 2s and 3s, just use ones with good effects.

How to Start Playing

In most cases, you will have to ask for a game through one of the above communication channels rather than wait in the lobby.

WEBXOSS

  • Automatic card movement and rule enforcement
  • Best for learning the game early on
  • Multiple languages
  • Only goes up to WX-16 Decided Selector
  • Will not receive any updates in the future

Cockatrice

  • Manual card movement and ruling resolution
  • Somewhat difficult to learn movement
  • Has all sets and is currently actively updated
  • Most common online simulator
  • Requires download

Buying Real-Life Cards

  • Manual card movement and ruling resolution
  • Can be expensive
  • Lack of real-life environment to play in, particularly outside Japan
  • Most players play online rather than IRL making it difficult to find people to play with
  • Cards cannot be play tested before release

Advanced tips

A few notes:

  • At the start of the game, swap every spell and level 3 and 4 SIGNI in your hand out so that you can draw early-game SIGNI. If you don't already have two level 1 SIGNI, swap out the level 2 SIGNI as well.
  • Do not be afraid to take damage early on. Take the first one or two damage, guarding early on, while easy to do, may deprive you of Ener you need to make plays later on.
  • Attacking SIGNI is not always the best decision. The purpose of attacking SIGNI is to reduce the opponent's hand and field, but in a game like WIXOSS where resources can be regenerated quickly, this isn't as impactful as it seems. Furthermore, attacking your opponent's SIGNI gives them Ener, which gives them more opportunities to use ARTS and abilities to counterattack.
  • If your opponent is playing in a strange manner, start reading the cards he has in his trash and Ener zone, as well as field before deciding whether you want to commit. You may be walking into a massive counterattack.